Adapters connect a mediation SDK to an ad network. An adapter alone does not mean the network’s own SDK is bundled.
AppLovin MAX adapter → Moloco 1.2.7.1AppLovin MAX adapter → UnityAdsAppLovin MAX adapter → UnityAds 8.1.0.3.0AppLovin MAX adapter → UnityAds 6.21.0.0AppLovin MAX adapter → UnityAds 25.4.0.0AppLovin MAX adapter → UnityAds 25.4.0.0AppLovin MAX adapter → UnityAds 10.8.8.0AppLovin MAX adapter → UnityAds 8.4.1.0AppLovin MAX adapter → UnityAds 9.2.0.0.0AppLovin MAX adapter → UnityAds 17.0.31.0AppLovin MAX adapter → UnityAds 4.2.1.0AppLovin MAX adapter → UnityAds 4.16.4.0AppLovin MAX adapter → UnityAds 7.6.1.0AppLovin MAX adapter → Vungle 22.7.2.3
Found by static analysis of the app package; bundled is not the same as active. All SDKs →
Update history
1.3.1Nov 4, 2026
Some bug fixes and improvements.
1.3.0Oct 23, 2026 · seen Oct 31, 2026
• Explore the beautiful new Santorini map!<br>• Enjoy gameplay improvements and bug fixes.<br><br>Thanks for playing Harbor Life Idle!
1.2.0Oct 23, 2026 · seen Oct 19, 2026
• Meet the new Security Check event!<br>• Enjoy gameplay improvements and bug fixes.<br><br>Thanks for playing Harbor Life Idle!
1.1.0Oct 9, 2026 · seen Oct 17, 2026
• Smoother gameplay and improved animations.<br>• Enjoy various improvements and bug fixes!<br><br>Thanks for playing Harbor Life Idle!
1.0.0Sep 24, 2026
New features and user experience improvements!<br>Enjoy a refreshed interface, smoother navigation, and an improved gameplay experience.
Harbor Life Idle is a simulation game by Supercraft with 1,000,000+ downloads (about 1.5M estimated). +15K installs in the last 7 days. Rated 4.4 from 29K ratings. Released Jan 30, 2026. Install growth, rank history, SDKs and ad networks.
From the store listing: “Ahoy, the Harbor Awaits You!
Harbor Life Idle is a harbor management game where your harbor keeps working and earning money even when you are offline. It offers an enjoyable journey from a small beginning to a lively and thriving harbor world.
Your journey starts at City Harbor with a small dock. In the early stages,…”