• Story days are shorter: the same twenty days, with fewer cases in each.<br>• Bug fixes.
Only the current version so far — new entries appear as the game ships updates.
A dystopian puzzle about inherited traits. The Ministry of Order does not tolerate confusion: a fire in the maternity hospital's archive left not one correct record in the card index, and restoring them falls to you, the Custodian of Bloodlines.
Every case is photographs of the father and the mother, and several newborns. Only one of them belongs to this family. Find the right one by inherited traits and put the tag on. The Ministry enters every mistake in its report.
LOGIC, NOT GUESSWORK
Eye colour, hair, skin and freckles you read off the faces. Blood type and rhesus factor you work out from the tables in your hint book. New rules arrive every few days, and nobody has repealed the old ones. Sometimes a trait cannot be read: the father has gone bald, the mother has put on spectacles. Then you decide on what is left.
LETTERS FROM BOTH SIDES
Every morning there is a letter from the Ministry on your desk: on the economical use of ink, on a breakthrough in blood analysis, on the fact that taking part in a conspiracy is punished by dismissal and exile. Sometimes a second letter lies beside it, from the Order of Genesis. The Order asks you to file a case under the wrong family, and promises that the error will be erased.
FOUR ENDINGS, NO CHOICE AT THE END
The ending is not picked on the last day. Twenty days of service add up to it: how accurately you worked, and how many of the Order's errands you ran. You can be an exemplary employee. Or you can work flawlessly and help the Order so quietly that nobody ever notices.
WHEN THE STORY ENDS
The card index stays open. In the endless run the cases keep coming, rules are added as you go, and your record is kept. The run ends when you run out of mistakes.
The hint book is issued on site. Decisions are not subject to review.
— The Ministry of Order