📈Installs no measured change since Sep 23 (2 days)
🛠Updatesactively updated · updated 3 days ago · every ~1 days (2 updates tracked)
Installs since launch
0 installs
since Sep 23
Update history
1.2Sep 23, 2026
1.1Sep 22, 2026
You can now rate Shatterbeat without going hunting for it — there's a RATE row in MORE, and the game asks once if you're enjoying yourself.<br><br>That's the whole update. No gameplay changes. The fights are exactly where you left them.
Every song is a boss.
Dodge everything it throws at you. Watch for the ring. Lift your thumb on the beat to strike through it, and hold longer to hit harder.
New here? A short HOW TO PLAY opens the first time you launch, and lives on the home screen whenever you want it back. The early bosses are gentler while you find your feet. It still gets very hard very fast.
EVERY RUN IS FREE. No timers, no energy, no waiting. When you die, a coin buys a CONTINUE and keeps your boss and your time. Your coins refill to three every day, and you can buy more if you want them, or unlock FREE PLAY once and never think about coins again.
THREE DIFFICULTIES. Casual, Standard, and Bullet Armageddon, which is exactly what it sounds like.
GOOGLE PLAY GAMES. Six leaderboards and twelve achievements. Sign in and your coins are kept in your Google Play Games saved data.
Powered by a collection of original songs, written and produced by Phillip Clapham.
From the world of Wisp.