🛠Updatesactively updated · updated 4 days ago · every ~2 days (2 updates tracked)
Installs since launch
0 installs
since Oct 2
Update history
1.0.1Oct 2, 2026
Fixes: the fight now pauses with a notice if your device's audio clock becomes unreliable, instead of judging you against a bad clock. Also: the Games sign-in row, reading saved Game Services scores and achievements, the audio hand-off between a fight and calibration, and Bold text or a keyboard attached no longer end a fight mid-run.
1.0Sep 30, 2026
First release of Syncopator.
There's no soundtrack in the fight. You're playing it.
Every orb that closes in is a note, timed to land on the beat. Cut it on the tick and it hits harder, and your cuts climb a melody that builds with your combo. Everything sits on one scale, so however you play, it sounds like music.
Swipe through every orb before it reaches the center. Some orbs are armored, some split, some blow up, and landing the cut on the tick is what beats them. Miss the beat and you're only surviving.
Leave the diamonds alone. They're decoys, and cutting one costs you a life.
NO ADS. NO TIMERS. NO COINS.
The endless run, 16 achievements, three Google Play Games leaderboards and your stats are all here from your first launch.
ONE RUN, ONE POOL OF LIVES
A chain of bosses that keep getting harder until you die. Push out from the neighborhood to the district, then the city, and find out how long you can last at the top.
TIMED TO YOUR HAND
A short calibration listens to your swipes against the tick and sets the game to your hand and your headphones. New here? Your first run teaches each move as it arrives.
One optional one-time unlock lets you start further in once you've reached it, practice any stage at a tempo you choose, and play with extra looks and metronome voices. Runs started with it stay off the leaderboards, so the boards stay level for everyone.