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Update history
1.0.4Sep 25, 2026 · seen Oct 4, 2026
A real branching map: floors now split into 3 paths that merge back together, not just more options side by side.<br><br>Also in 1.0.4:<br>• The Dice Room isn't a free skip anymore — Try Your Luck now spends a card<br>• Shop upgrades go up to 5 tiers with smoother costs<br>• Fixed targeting on Body Slam & Poison Burst<br>• Long enemy names no longer overlap their portraits<br>• Game-over r
Only the current version so far — new entries appear as the game ships updates.
Climb the Tower. Rebuild your deck every run. Survive whatever you become.
Goblin Card RPG: Tower Trials is a dark-fantasy roguelike deckbuilder. You play Nibs, a goblin scavenger climbing a hundred-floor dwarven tower where something at the summit promises to change what you are — if you survive long enough to reach it.
CARD-BATTLE COMBAT, EVERY RUN DIFFERENT
Build your deck floor by floor from five distinct archetypes — Miner (pickaxe damage and Vulnerable), Tinker (bombs and area damage), Brewer (poison and sustain), Runes (card draw and burst turns), and Wall (block and thorns). Commit to one archetype for powerful synergies, or splash between them — no two runs build the same deck.
ROGUELIKE PROGRESSION
Turn-based card combat, permadeath runs, relics, potions, and a stat-upgrade shop between floors. Meta-progression carries between runs, so every climb — win or lose — makes the next one stronger.
100 FLOORS, ESCALATING DANGER
Common mobs, elite guardians, and unique bosses all the way to the top, with a difficulty dial from Normal to Impossible for players who want the real challenge.
A turn-based card game and roguelite with genuine deck-building strategy and dungeon-crawler depth.
Free to play, with an optional one-time purchase to remove ads.