Found by static analysis of the app package; bundled is not the same as active. All SDKs →
Update history
1.0.1839Sep 17, 2026 · seen Oct 5, 2026
First closed-test build of the playable tavern and dungeon.<br><br>- Plate stew upstairs and unlock the hatch<br>- Grow the pit and place trap and monster cards<br>- Raise the prize chest and stop descending heroes<br>- Spend gold on the kitchen, rooms, and cards<br><br>An early concept preview, still growing build by build.<br>
Only the current version so far — new entries appear as the game ships updates.
You run the coziest tavern in the kingdom — and the dungeon nobody is supposed to know about.
Upstairs, the kitchen plates stew on its own. Peasants pay. Heroes eat for free, then take the hatch if the prize at the bottom looks fat enough.
Downstairs you grow the pit: buy rooms, drop trap and monster cards on the pads, and raise the prize chest so greedier heroes walk in. Watch each one walk the corridor you built. Stop them before the chest and you keep their pockets. Let them through and they walk out with the prize.
Gold from stew and stopped heroes buys the next room, the next card, a faster kitchen, a richer chest. The deeper the pit, the richer the walk-ins.
THIS IS AN EARLY CONCEPT PREVIEW
This app is a playable first look at the tavern-and-dungeon loop we are building, shared with our testing community while the game itself is still in development. Expect it to grow build by build.
WHAT IS IN THIS BUILD
• The tavern — an auto-plating stew kitchen, a peasant queue, and gold from every bowl
• The hatch — unlock Floor 1 and grow up to five dungeon floors
• Trap and monster cards — Spikes, Goblin, Honey, Poison, Baby dragon, Spark bats, Sleepy troll
• The prize chest — raise its level to lure richer heroes
• Solo descents — one hero at a time walks your corridor; stop them or they escape with the prize
• Tavern upgrades — cook speed, queue, pass slots, and menu price
• Offline stew gold waiting when you come back
Made in Berlin and Hamburg by VOYA Games.