Tracking since Oct 6 — growth appears once we have a second daily reading.
Update history
Zephrix1.0Sep 27, 2026 · seen Oct 6, 2026
Only the current version so far — new entries appear as the game ships updates.
🥊 Zephrix is a dynamic boxing-inspired game where rhythm, reaction, and the choice between striking and defending determine the course of each round. Signals appear one after the other and require attention to the right moment.
⚡ Arena Rhythm
Each cycle goes through several phases. First, a visual warning appears, then the interval opens where the corresponding action must be selected.
🥊 Punch
Punch is one of the two main controls. When the signal calls for striking, the Punch button is used during the active interval to register the action.
🛡️ Block
Block is used for defensive situations. When the corresponding signal appears, the selection of Block at the right moment is registered by the system.
🎯 Two types of signals
Zephrix uses Punch and Block signals. The central orb changes appearance according to the active type, helping to distinguish the action.
⏱️ Reaction interval
A limited interval opens after the warning. If the time expires without the corresponding action, the system resolves the situation and moves on.
👀 Telegraph
Before the active interval, the signal switches to Telegraph. The Orb displays a visual indicator and prepares the change to Punch or Block.
💥 Feedback
After each action, the system displays a visual indicator. The Orb may flash or move briefly, while the feedback is displayed for a short time.
📊 Score
The Score is displayed on the HUD and is updated according to the progress recorded by the game engine. The current value remains visible during the round.
📌 Best
Best is displayed next to Score and stores the corresponding recorded value. The final panel displays Score and Best together.
❤️ Lives
The HUD includes the main Lives of the session. The current number is updated by the engine and affects the continuity of the cycles.
🥊 Player HP
Zephrix separately displays the player's HP for the current round. The value is displayed as a number and as a bar that changes according to the state.
🥋 Opponent HP
The opponent has his own HP indicator. The bar updates together with the numerical value, making the state of the round visible.
📈 Enemy Level
The HUD also shows the Enemy Level. This indicator is updated by the engine and displays the current level during the session.
🔄 Cycle
After resolving a signal, the system goes into standby and prepares the next cycle. The interval between signals is determined by the engine.
▶️ Start
Start clears the panels, prepares the new state, and starts the session. After a short interval, the first signal appears.
⏸️ Pause
Pause stops the active cycle and switches the game to PAUSED. The Pause panel appears and new signals do not continue.
▶️ Resume
Resume closes Pause and Settings, returns to RUNNING, and prepares the next signal after a short interval.
🔄 Restart
Restart stops the existing cycle, clears the panels, and resets the session. The engine restarts and prepares new signals.
⚙️ Settings
Settings can be opened during gameplay. If the session is active, it first switches to Pause before the panel appears.
⏯️ Settings and Pause
Closing Settings does not automatically resume the session. If the game was in Pause, the panel is restored and Resume is used to continue.
🔊 Sound
Sound can be enabled or disabled by the dedicated button. The control changes between SND ON and SND OFF according to the configuration.
☀️ Brightness
Brightness adjusts the visual appearance through a dedicated layer without interfering with the Punch and Block controls.
✨ Animations
The orb, title, buttons and panels use pulses, movements and transparency changes. Feedback appears briefly after actions.
📱 Auto-pause
If the application goes to the background during an active session, Zephrix automatically goes to Pause and stops the current loop.
🏁 End
When the engine closes the session, the loop stops and the Score and Best panel appears. Play Again resets the system and starts a new session.
🥊 Zephrix combines the atmosphere of boxing with Punch, Block, distinct signals, HP and reaction intervals. The focus is on reading the rhythm, coordination and choosing the appropriate action in the arena.