Tracking since Oct 6 — growth appears once we have a second daily reading.
Update history
Naviro1.0Sep 27, 2026 · seen Oct 6, 2026
Only the current version so far — new entries appear as the game ships updates.
🏎️ Naviro is a dynamic game inspired by Formula 1 racing, where lane control, reaction and pace define each session. The game combines the track with pit stop stages, creating a cycle between driving and fast action.
🛣️ Three lanes
The track is divided into three lanes. The car starts in the center lane and can move left, center or right depending on the touch.
👆 Control
Touching or swiping in one of the three areas determines the lane. When another position is selected, the car moves towards it with a smooth animation.
🏁 Track Stage
During Track, the car stays near the bottom, while elements approach from above. The stage indicator shows the progress until the pit stop.
🚗 Traffic
Other cars appear in different lanes. The player changes position to avoid contact and continue the current stint.
❤️ Lives
Lives are displayed on the HUD and the starting number is determined by Difficulty. Contact with another car reduces Lives and activates temporary protection.
💥 Contact
After contact, the field moves briefly and the car flashes. Temporary protection avoids repeated immediate contacts.
📊 Score
The score is displayed during the session. Passing cars without contact updates the score according to the stint and the HUD reacts with an animation.
🔧 Pit Stop
When the Track time is up, the Naviro switches to the Pit. The car and lane lines are hidden, while five active zones appear.
🔴 Five zones
During the Pit, the five displayed zones are touched. Each one changes appearance as it is recorded and the indicator shows the current progress.
⏱️ Pit Time
The Pit has a limited time and the progress is displayed on the screen. When all five zones are recorded within the interval, the next stint starts.
🏎️ Stint
The Stint is displayed on the HUD and starts from 1. After completing the Pit, the number is incremented and the Track is prepared again with the corresponding parameters.
⚙️ Pace
The speed of objects and the interval of their appearance are related to the Difficulty and the current stint. The track structure changes gradually.
🎮 Difficulty
Difficulty determines the initial profile, Lives and pace parameters. Changes are applied in a new session or after a Restart.
📌 Best
Best is saved by the system and displayed next to Score. When the session ends, the current result is recorded and displayed in the final panel.
▶️ Start
Start clears the track, resets the Score and Stint, loads the Difficulty and places the car in the center lane. Then starts the Track.
⏸️ Pause
Pause stops the loop and saves the stage, Score, Lives and Stint. The Pause panel appears without resetting the session.
▶️ Resume
Resume closes the Pause panel and returns to Running. The loop continues with the existing stage and parameters.
🔄 Restart
Restart closes the panels and prepares a new session. Score returns to zero, Stint to 1 and the car is placed in the center.
⚙️ Settings
Settings can be opened while Running. Naviro automatically switches to Pause before the configurations are displayed.
⏯️ Settings and Pause
After closing Settings, the session does not continue by itself. The Pause panel is restored and Resume is used to continue.
🔊 Sound
Sound can be enabled or disabled by the corresponding button. The icon is refreshed according to the current configuration.
☀️ Brightness
Brightness changes the appearance of the screen without affecting the direction, lanes or game mechanics.
✨ Animations
Lane changes are made with smooth movements. Score, cars and Pit elements use short visual feedback.
📱 Auto Pause
If the application goes to the background while Running, Naviro switches to Pause and the loop stops until continued.
🏁 Ending
When Lives reach zero, the track is cleared and the cycle stops. The final panel displays the Score and Best, while Play Again prepares the next session.
🏎️ Naviro combines the atmosphere of Formula 1 racing with three lanes, dynamic traffic, Track and pit stop with five zones. The focus is on positioning, reaction and transition between phases.