Only the current version so far — new entries appear as the game ships updates.
A hex board strewn with loose iron. Every chip you place drags the metal toward you. Every piece you hold long enough becomes yours for good.
HOW IT PLAYS
- Place a chip on a cell touching your own territory
- Loose iron snaps toward it and takes your color
- Hold a piece for three turns and it welds - locked in, worth double
- Anything not yet welded can still be torn away
- When the neutral iron runs out, the bigger haul wins
THE SNAP
Placement is not a quiet move. Iron tears off its cell and flies to your chip, flipping color as it lands. One good placement can redraw half the board.
WELD OR REACH
Welded metal is safe and pays double, but welding takes three turns of patience. Reaching for fresh iron pays sooner and leaves your claim exposed. Every turn is that trade, and your rival is making it too.
TURNS, NOT REFLEXES
Nothing here is decided by tapping speed. The board is fully visible, the pull is predictable, and the better read wins. Take the time you need.
CLIMB THE LEAGUES
Trophies carry between matches. Higher leagues bring sharper opposition and tougher boards to read.
BUILT FOR SHORT SESSIONS
A match runs two to three minutes start to finish. Play one on a break, or ten in a row.