Found by static analysis of the app package; bundled is not the same as active. All SDKs →
Update history
3.0Sep 13, 2026 · seen Oct 4, 2026
Try before you unlock. Clear a level, watch a short video, and play the next five levels with a locked ball or kit. You see exactly which item you get before you decide, and a badge shows how many levels are left.<br><br>The unlock option has moved into the ball and kit pickers, right next to the locks.<br><br>Daily Challenge has been removed.
Only the current version so far — new entries appear as the game ships updates.
The wall goes up. The keeper shuffles onto his line. Everything goes quiet.
You get one shot.
Free Kick Blast is a soccer game about the last thirty yards. No dribbling, no menus, no team management - just you, a wall of defenders, and a keeper who is genuinely trying to read you. Three taps and the ball is gone: direction, power, curve. Miss the timing on any one of them and you are watching it sail into the stands.
THE KEEPER IS NOT CHEATING - HE IS GUESSING
He needs time to react, just like a real one. The wall blocks his view. A curve ball can send him the wrong way. That is why beating him feels earned rather than allowed - and why the same shot does not work twice.
BALLS THAT ACTUALLY BEND
Wrap it around the wall with the outer curve band and watch it come back in. Or strike it flat and hard with almost no spin: the knuckleball flutters, dips late, and drops under the bar while the keeper is still moving. Both are hard to time. Both are worth it.
100 LEVELS, 10 WORLDS, EVERY WORLD DIFFERENT
From a quiet training pitch to the Galaxy Finale. Longer range, bigger walls, sharper keepers - and from world three on, every world breaks a rule:
- Frost Arena - the meters slide on after you tap
- Champions Peak - a second wall to thread
- Jungle Ruins - no target marker, aim by feel
- Volcano Grounds - the wall drifts while you aim
- Sky Stadium - crosswind and thin mountain air
- Galaxy Finale - two of those at once, every level
THREE WAYS TO PLAY
Campaign - 100 levels, three shots each, three stars to chase.
Endless - one miss and it is over. How far can you go?
Daily Challenge - five shots, the same five for every player in the world, one attempt per day.
EVERYTHING IS EARNED
13 ball skins and 8 player kits, all unlocked by playing. Gold, ice, plasma, inferno, aurora. Nothing behind a paywall, nothing that makes you better - only how good it looks going in.
NO ACCOUNT, NO WIFI, NO WAITING
Fully playable offline. One thumb, portrait, thirty seconds or an hour. New players get a short walkthrough on their first three shots. After that you are on your own.
Supported by optional rewarded videos and occasional ads between levels.