Collapse State: War Puzzle icon

Collapse State: War Puzzle

DTA Craft
⬇ 500+ downloads
Est. actual: 631
Style: Strategy
2.99 USD
Released: Mar 5, 2026
IAP: $0.99 - $6.99 per item
No ads
Rated: Everyone

Signals

3 this week · 3 positive All of this week's signals →
  • 📈Last 7 days 0 installs · 10/day since Sep 18
  • 🏆Among Strategy games bottom 0% by installs gained this week (10406 peers growing)
  • 🛠Updates actively updated · updated 10 days ago · every ~19 days (4 updates tracked)
Installs since launch
0 316 631 631 Mar 5, 2026 today
+578 installs since Sep 18
Update history
1.4.2 Nov 4, 2026 · seen Nov 7, 2026
Improved enemy routing and Scout movement to avoid blocked-path loops. Added Medic repair and Artillery range upgrades. Stronger flanking and enemy combinations in long Endless runs. Existing saves and challenge codes remain compatible.<br>Added three optional one-time Support Developer levels with the same cosmetic benefits. Improved the Support screen with a fixed heading, compact layout and pur
1.4.0 Oct 11, 2026 · seen Oct 16, 2026
New robots: Medic (repairs allies and Cities) and Artillery (shells targets 2–4 tiles away, over cover)<br>Endless Mode: rising difficulty, best-turns records per difficulty<br>Varied maps: City positions and terrain change every run, and enemies now path around walls and hazards<br>Clearer unit colors, and a new deploy banner that shows which unit you’re placing<br>First-use hints for the new uni
1.3.0 Sep 29, 2026
New enemies, refreshed units and terrain, field upgrades, and clearer tactical feedback.
1.1.8 Sep 9, 2026 · seen Sep 18, 2026
Collapse State: War Puzzle trailer Trailer
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Collapse State: War Puzzle is a strategy game by DTA Craft with 500+ downloads (about 631 estimated). Released Mar 5, 2026. Install growth, rank history, SDKs and ad networks.

From the store listing: “Collapse State is a deterministic, turn-based tactics game built around clarity, responsibility, and deliberate decision-making. There is no randomness and no hidden information. Enemy actions are fully visible before each turn, and every outcome follows directly from your choices. Each turn is a spatial puzzle…”