Tracking since Oct 6 — growth appears once we have a second daily reading.
Update history
1.0.7Oct 5, 2026
First release. Run. Door after door. Don't look back.
Only the current version so far — new entries appear as the game ships updates.
Midnight. A crooked dollhouse. Something soft is right behind you.
NIGHTSHIFT: Don't Look Back is a one-thumb escape run in first person. Door after door, corner after corner, stairs up and down. Your score is the door number you reach. Don't stop. Don't look back.
Swipe left or right to dodge or pick a door. Tap to flash your flashlight. Swipe up to jump toy-block barricades. Hold to cover your lamp. Tap the rear-view mirror (or swipe down) to slam the door behind you.
Every mistake makes you stumble. The camera whips round and shows the pack of plush monsters right behind you. The third mistake is a jump scare. Twelve clean doors in a row win back ground.
Seven creatures, each with its own rule:
- Grins (teddy with dentures) blocks the way. Flash him.
- Flitz (white rabbit) sprints up from behind. Slam the door.
- Motti (moths) love light. Cover your lamp.
- Mirrow (mirror-faced cat) shows a fake door. Take the real one.
- Stitch & Stotch (conjoined sock dolls) need two flashes, left and right.
- Snooze (sleepwalking lamb): dodge it, never flash.
- Chatterjaw (ventriloquist dummy) calls you to a door. He always lies.
FEATURES
- Runs last about a minute: one more try, every time
- Daily run: the same corridor for everyone, with a streak
- Start from checkpoints every 25 doors
- 3 corridors: the dollhouse, the toy factory and Hotel Midnight
- Creature album with rules and lore
- Hand-made paper and felt look, cute until it isn't
- Gentle mode without jump scares
- Best with headphones: you hear them (and your own breath) before you see them
- Free with ads. Optional in-app purchases: remove ads, all corridors, spare batteries, a bundle. No paid randomness
Run. Don't look back.