Tracking since Sep 25 — growth appears once we have a second daily reading.
Signals
Updatesactively updated · updated yesterday
Update history
1.8.246Sep 24, 2026
What's new in 1.8<br><br>· New mode Exploration — walk ten worlds with your explorer and spirits<br>· 126 wild spirits: turn-based battles, coaxing, evolution, a Spirit Dex<br>· Forage tall grass, fish the shore; 9 furnishings, 11 dishes, 22 missions<br>· Plaza expands to 8 tiers; building count limits removed<br>· Monster swarms in every den; 184 worksites get their own art<br>· Buffs stack u
Only the current version so far — new entries appear as the game ships updates.
The day the kingdom fell, you escaped with what was left in the castle vault. Only the last attendant followed you.
On the ruins of the old land, with 120 gold, you start a kingdom again.
■ The kingdom grows while the app is closed
· Gathering and battle both run on wall-clock time. Sleep, come back, collect.
· Villagers fill their own pouches; you decide when to collect.
· A full pouch stops production, so there is still a reason to look in.
■ Villagers are people, not job slots
· Fifteen trades, from farmers and miners to warriors, divers and alchemists — one more per era.
· Ten candidates per trade and era, each with a name, look and stats — 650 in all.
· Once recruited, a candidate leaves the roster for good — unique to your kingdom.
· A kingdom holds 100 villagers (200 with the Edict of Prosperity), so who you take matters.
■ Harvesting is only half of it
· Make 343 foods, gear, jewels and furnishings at five benches, and brew 13 potions at the apothecary.
· Over 800 items across sixteen families, from crops and ore to dishes, furnishings and equipment.
· A cooked dish only affects the villager who eats it, so who you feed is a decision.
· Miners move between 46 level-gated mines, from stone past mithril to the Philosopher's Well.
■ Every warrior fights their own battle
· Each warrior runs their own dungeon. One going down does not stop the others.
· 227 stages in ten level-gated dungeons — and below the last, the endless Abyss.
· A fall costs progress, not a timer: they are back up in seconds and restart the dungeon.
· Cleared dungeons become patrols that keep yielding materials — collect the pack before it fills.
■ Expeditions are the one fight you watch
· Send up to three warriors with eight slots of rations into a den. A run lasts eight minutes at most.
· Twenty dens, from the Slime Den to the Dimensional Rift, each with its own monsters, walls and rules.
· Scorpions under the sand, lava underfoot, corpses that get back up — in some dens the weapon's element is the key.
· The run plays itself. Take the joystick only when you want to step in.
· Only a full clear brings loot home; a wipe, the clock or a retreat returns empty-handed.
· Three runs a day; ads and Royal Seals open up to eight. Some forge recipes need full-clear loot.
■ Exploration — ten worlds to walk with your spirits
· Walk ten worlds on foot, from the Fallen Capital to the World Gate — other lords walk them too.
· Forage the tall grass, fish the water's edge — and now and then a spirit leaps out.
· Turn-based battles across 126 spirits: six elements, status effects, switching.
· Wear a spirit down and coax it to join you. Walk with five; they evolve as they grow.
· A guardian waits in every world, and there is a Spirit Dex to fill.
· Five coaxing tries a day; ads and Royal Seals open up to ten.
■ Five eras, up to kingdom Lv.99
· Herb Highlands, Salt Coast, Rainbow Canyon and Sage's Sky Isle open at Lv.20, 40, 60 and 80, each with its own buildings, festivals, sites and recipes.
· Twelve livestock pens, trinkets for the royal chamber, and two minigames: the Doll Claw and the Wonder Capsule.
· Festivals pay guaranteed Royal Seals; chat has a room per era.
■ Rebuild it in your own style
· Collect ten palace exteriors and switch between them at any time.
· Place the furnisher's work on the royal chamber's grid yourself.
· Kingdom themes restyle the plaza, palace and royal chamber together.
· Daily, weekly and monthly missions, achievements and a 28-day login calendar.
· Link Play Games to carry your kingdom to a new device.
■ Good to know
· Contains randomized items, including battle loot and other random rewards.
· Optional in-app purchases offer Royal Seals. Seals are also earned through missions, achievements and the login calendar; purchases are not required for normal progression.
· Coaxing a spirit succeeds by chance; the odds are shown in the game.
· Contains ads.
Created by: Jason Oh
jason026386@gmail.com
Published by: YJ Publishing