Uchronia - Alternate History icon

Uchronia - Alternate History

Sanglim Soft
⬇ 10+ downloads
Est. actual: 14
Style: Role Playing
Free
Released: Sep 6, 2026
No in-app purchases
No ads
Rated: Everyone

Signals

1 this week · 1 positive All of this week's signals →
  • 🛠Updates actively updated · updated 2 days ago
Installs since launch
0 7 14 14 Sep 6, 2026 today
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.29 Oct 4, 2026
· New app icon.<br>· Fixed the “Begin as …” button on nation select running off the screen in languages with longer text, such as French.
Only the current version so far — new entries appear as the game ships updates.
Uchronia - Alternate History trailer Trailer
Uchronia - Alternate History screenshotUchronia - Alternate History screenshotUchronia - Alternate History screenshotUchronia - Alternate History screenshotUchronia - Alternate History screenshotUchronia - Alternate History screenshotUchronia - Alternate History screenshotUchronia - Alternate History screenshot
■ Write a different history The shots at Sarajevo in 1914. A Europe rearming in 1936. Thirteen days over Cuba in 1962. A wall beginning to shake in 1989. Pick one of the four turning points, take one of 193 nations, and from there nothing is scripted. ■ The map is the control panel You work a world map cut into 1,973 provinces. Tap a province to recruit, build and raise forts. Drag an army to move it. Tap another country to open diplomacy. Reachable tiles are marked in green, and armies move only to tiles they touch. ■ One turn is thirty days Orders inside a turn are reservations. End the turn and movement, battle, occupation, economy, recruitment, unrest, research, treaties and events all resolve at once — then the dispatches come in telling you what happened. The rules decide the outcome, and the rules are written down in one place. ■ Crossing the sea The sea is part of the map. Ships sail only from a province with a port, cross real waters — the Mediterranean, the Caribbean, the North Sea — and land on an enemy coast. A landing fights at a disadvantage against forts that turn, and troops wear down the longer they stay afloat. ■ Diplomacy is terms, not persuasion You talk with a foreign ministry over alliance, non-aggression or peace. They convey their government's conditions in the voice of a chancellery of that era — but whether a treaty is signed rests on relations, strength and what you put on the table, not on the conversation. No one is talked into it. ■ The world moves on its own All 193 nations pursue their own aims. While you wait, a neighbour opens a war, a colony breaks away, a bankrupt state disbands its army. You can raise troops in occupied territory too, though it costs more and takes a turn longer. ■ It stays on your device Your progress and settings are stored on your device. No account to create, and saves are written each turn across two slots. Available in 한국어, English, 日本語, 简体中文, Español, Français, Русский and Tiếng Việt. Privacy policy: https://uchronia.sanglimsoft.com/privacy Support: https://uchronia.sanglimsoft.com/support