Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.3Aug 25, 2026 · seen Oct 5, 2026
Le jeu s'étoffe beaucoup depuis la première version.<br><br>UNE HISTOIRE. Quatre chapitres, un par terrain, qui se dévoilent quand vous y entrez et quand vous les tenez. Ils disent ce que sont les fragments, pourquoi les tours voisines se renforcent, et qui est le Gardien. Relisibles depuis les Chroniques.<br><br>LE PLACEMENT. Une tour ne tient que ses deux meilleures résonances, et le lien do
Only the current version so far — new entries appear as the game ships updates.
A tower defense game where your towers strengthen each other.
In most games of this genre, a tower is an island: its tile only matters for its range. Here, two towers placed side by side resonate with each other and exchange something of their nature—the cannon learns to freeze, the machine gun to pierce armor, the frost to splatter.
Twenty-eight resonances to discover. The game tells you when a tile is promising, but never what it will produce: it's up to you to try.
• 7 rounds, from machine gun to ballista, who's targeting the toughest opponent?
• 4 maps, 8 difficulty levels, 8 optional constraints
• Enemies that force you to adapt: a medic who heals his neighbors, a swarmer that splits upon death, a titan that nothing slows down
• Three upgrades randomly drawn after each wave
• A customizable guardian, purely decorative
• No ads, no energy gauge: replay whenever you want
Short games, one-handed, portrait format.