Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
0.26.8Sep 4, 2026 · seen Oct 5, 2026
Fullscreen, no URL bar.
Only the current version so far — new entries appear as the game ships updates.
A persistent multiplayer voxel world - and the sky is not the ceiling.
Walk out of the great hall into a world that is yours to shape: mine it,
build on it, fish it, farm it, fight what crawls out of it at night. What
you build stays. The world lives on the server and every visitor walks
through the same one.
MACHINES THAT EARN THEIR KEEP - Row a boat, stoke a steamboat, drive a
tank, float a zeppelin, flap an ornithopter. Every machine burns real fuel
from the world and answers to real physics: reach, weight, ceilings.
AND THEN, THE STARSHIP - Feed it phlogiston, point the nose up, and punch
through the cloud deck. The world you leave rounds into a planet of cubes
below you. Space is real: black, starred, and full of worlds.
PLANETS WITHOUT END - Every planet in the sky is a whole world with its
own name, its own colours, its own wildlife wearing names no one has said
out loud before. Land through a burning atmospheric entry, and the world
is born the moment you touch it. Your name goes on the discovery.
THE ROAD HOME - Your world hangs in the sky of every planet you visit.
Fly back whenever you want. Death is cheap; being marooned is impossible:
every planet grows the materials for a new ship and the fuel to leave.
ONE ENCYCLOPEDIA - Every creature you meet goes into your book, filed by
the planet where you met it, with the place and the day remembered.
A VILLAGE, TOGETHER - Multiplayer from the first second. Shared worlds,
operator tools for the one holding the keys, doors between worlds, and a
lobby that lists every universe on the server.
NO ADS, NO PURCHASES, NO TRACKERS - An email address gets you a six-digit
sign-in code, and that is the whole of it. Privacy policy at
voxelvillage.net/privacy.html.