Only the current version so far — new entries appear as the game ships updates.
Numbers drop, stacks grow, and only one thing clears them: make exactly 10.
Pull a tile into the tray and watch the running sum climb. Land on ten and the whole group pops. Overshoot and it stays there, in your way, for the rest of the run.
It looks trivial. It is a planning puzzle wearing a friendly face.
ONE GREEDY PULL AND IT'S OVER
Every tile you take is a tile you cannot put back. Grab every ten the moment you see it and you will strand yourself with a tray full of numbers that no longer add up. The board will not warn you. On some levels more than a hundred taps are legal, dozens of them lose the game on the spot, and a few of those make a ten while they do it. Knowing which is the whole game.
50 LEVELS, EVERY ONE SOLVED FIRST
Each level is checked by a solver before it ships, so every board has a real solution and the difficulty curve actually curves. No filler, no guesswork, no level that only works if you get lucky. Finish the 50 and endless mode keeps dealing.
GRAVITY DECIDES THE ORDER
Tiles sit in glass tubes and only the bottom one is live. Pull it and everything above drops. The order you pull in matters more than it looks, and the move that feels obvious is often the one that costs you the board.
WHEN A STACK FIGHTS BACK
A hint shows a move that actually works. Undo takes the last one back. And when you do dead-end, a rescue can pull you out of it, so a lost run is not always a lost run.
PLAY ANYWHERE
The puzzles work offline. On a train, in a queue, in airplane mode. Two minutes if that is all you have, and considerably longer if it is not.
- Make exactly 10 to clear. Not nine, not eleven
- Gravity tubes: plan the pull, then ride the fall
- 50 handcrafted, solver-validated levels, then endless play
- Hints, undo and rescue when a board turns on you
- Three stars per level for the players who want them
- No timers, no lives, no pressure to hurry
- Puzzles play offline