• 20 new defense mechanics: new spindles, threads and sigils<br>• New enemy and spindle models, new region artwork, refreshed bestiary<br>• Graphics adapt to your device automatically, with a quality slider and battery mode<br>• Harder levels and tougher bosses<br>• Performance and texture optimizations
Only the current version so far — new entries appear as the game ships updates.
The world is woven. The Null is unpicking it — thread by thread.
In NULLWEAVE you build no towers. You stretch glowing threads between spindles, and whatever crosses your threads gets cut. Close a ring of threads and the area inside weaves itself into cloth — and burns down everything that wanders in.
A tower defense that draws its depth from geometry, not from upgrade trees.
◆ WEAVE INSTEAD OF BUILD
Drag threads from spindle to spindle across the torn seam. Every thread is a weapon — not a range circle, but a line you lay yourself.
◆ CLOSED RINGS BECOME SURFACES
A triangle is the densest cell. A square catches flyers. A hexagon becomes a mandala. A cell inside a cell strikes half again as hard. Master the geometry and you need half as many threads.
◆ TWO RESOURCES, TWO QUESTIONS
Lumen is your money. Tension is your budget for the size of the net — long threads cost more than their share. You can be rich and still unable to build. Then it is time to rebuild.
◆ YOUR NET CARRIES THE LIGHT
Threads without a link to the heartloom never fire. Every knot between a thread and the heart slows it down. The shape of your net is your rate of fire.
◆ STEP IN YOURSELF
Pluck a thread to discharge it at once. Draw an emergency thread anywhere. Gather a cell and let it detonate.
◆ REWIND INSTEAD OF RAGE
Three rewinds per level take the game back ten seconds. No purchase, no ad — just there.
Explore 30 campaign levels across three regions. The game works offline. In-game languages: German and English. Occasional ads promote the developer's other apps. Usage statistics are sent only with your consent.