Tracking since Sep 18 — growth appears once we have a second daily reading.
Update history
0.0.7May 31, 2026 · seen Sep 18, 2026
Gathering & crafting update
Only the current version so far — new entries appear as the game ships updates.
Treasure Clicker is an idle-leaning incremental: one chest, endless gold, and systems that keep unlocking. Heroes earn passive gold by class. Guilds and alchemy add multipliers and new knobs. When the run tops out, prestige turns progress into Essence and permanent nodes on a real skill tree.
Challenges put you on a fresh temporary run against the clock - first clears pay out, replays are for your best time. The Abyss is a separate climb: sequential bosses, relics, and combat that ties back to your tap crits and wider meta.
FEATURES
• Tap the chest, buy upgrades, and watch rates climb
• Heroes, guilds, weapons, elixirs for long-run tuning
• Prestige, Essence, and a persistent skill tree
• Timed challenges with first-clear rewards
• The Abyss: boss ladder, relics, tap combat
• Audio and gameplay options, performance presets on supported devices, save backup tools
We're still tuning balance and adding polish; save-affecting changes will be noted in updates.