Hoki Mahjong icon

Hoki Mahjong

HODGE GAMES
⬇ 500+ downloads
Est. actual: 512
Style: Casual
Free
Released: Sep 9, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

2 this week · 2 positive All of this week's signals →
  • 📈Installs no measured change since Oct 4 (1 days)
  • 🛠Updates actively updated · updated 11 days ago
Installs since launch
0 256 512 512 Sep 9, 2026 today
0 installs since Oct 4
SDKs in the app · version 1.1, analysed Oct 4, 2026

Found by static analysis of the app package; bundled is not the same as active. All SDKs →

Update history
1.7 Sep 24, 2026 · seen Oct 4, 2026
Only the current version so far — new entries appear as the game ships updates.
Hoki Mahjong screenshotHoki Mahjong screenshotHoki Mahjong screenshotHoki Mahjong screenshotHoki Mahjong screenshotHoki Mahjong screenshot
This is a minimalist, pure click-and-match game. A large number of identical square blocks are always stacked in the center of the screen. Each block has a different identification pattern printed on its surface—such as solid circles, hollow circles, horizontal stripes, vertical stripes, diagonal stripes, grids, and triangular markers—all brightly colored and easily identifiable. The blocks fill the screen in a multi-layered array, expanding outwards from the center, with the outermost blocks closer to the screen edge. The gameplay is extremely intuitive: you simply click on any group of connected square blocks with the same pattern (at least two adjacent blocks), and they will immediately shatter and disappear—no falling or filling occurs. The empty spaces left after elimination remain unchanged, and new blocks will not fall from above to fill them. This requires careful selection for each elimination, as empty spaces permanently alter the layout, and a slight mistake can make subsequent operations impossible. Even more unique is the elimination order rule: when determining elimination, the system always starts by eliminating blocks from the outer edge inwards. In other words, when you select a group of connected blocks with the same pattern, the outermost ones will disappear first, then the blocks will gradually shrink inwards until the entire group is cleared. This mechanism forces you to prioritize blocks near the edges of the stack rather than just focusing on the center area—if the outermost identical pattern is blocked by the inside, you can't clear it all at once, forcing you to sacrifice more clicks. The core strategy of the game lies in "precision" and "mistakes." When the group you eliminate happens to be on the outermost layer and is the only key combination that can connect the inside and outside in the current situation, the system judges it as a "precision elimination," significantly increasing your score and accompanied by a golden flash feedback. Conversely, if you carelessly click on a group of identical blocks that are located too far inwards and do not help improve the overall layout, it is considered a "mistake," resulting in a direct deduction of points, and the deduction is higher than a normal score. This forces you to quickly judge before each click: which group of eliminations can best open up the situation "from the outside in"? Visually, the blocks feature a soft matte color scheme with clearly discernible patterns. The elimination animation presents a shrinking light effect from the outside in, accompanied by a light "click-click" sound, providing a satisfying feel. No learning is required; just open and play. A game lasts only a few dozen seconds, yet it keeps you coming back for more. This is the kind of "simple to the core, addictive to the point of not being able to stop" little game—every click you make involves choosing between outside and inside, between precision and recklessness, and the numbers on the altimeter faithfully record every decision you make.