The Floor Remembers icon

The Floor Remembers

Kyunghyun Park
⬇ 1+ downloads
Est. actual: 2
Style: Strategy
Free
Released: Aug 16, 2026
IAP: $0.99 - $7.99 per item
Contains ads
Rated: Everyone

Signals

1 this week All of this week's signals →
  • 🛠Updates quiet · updated 42 days ago
Installs since launch
0 1 2 2 Aug 16, 2026 today
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.1.0 Aug 25, 2026 · seen Oct 5, 2026
A shop, and a way out of rooms that will not let you go.<br><br>- Skips: leave a room you are done arguing with. Buy them, or watch a video for one.<br>- Remove ads, or take the Floor Pass for no ads and unlimited skips.<br>- The skip offer appears on its own after you have died in the same room enough times.<br><br>Skipping is never counted as a clear. The floor still remembers.<br>
Only the current version so far — new entries appear as the game ships updates.
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Every trap in The Floor Remembers reads your jump before you land. The moment you leave the ground, the game draws the arc it has already computed for you and brackets the exact tile you are going to land on. While you can still change that arc, it is amber. The instant you begin to fall and the outcome is fixed, it turns red — and the traps act on that predicted tile, not on where you currently are. So the question stops being "where is the trap" and becomes "what did it read about me". THE ROOM REMEMBERS Die, and a marker stays on the spot where you died, along with the route you took to get there. That record is not decoration. Some rooms rebuild themselves around your death site. Some count how many times you have failed and add one obstacle for each attempt. One of them builds a platform on top of your own grave. IT TELLS YOU WHAT IT READ Every death prints a single line naming the signal that caught you — that you hesitated, that you were moving too fast, that you turned back, that it had been counting your attempts. Thirteen kinds of trap, thirteen different confessions. The same mistake always earns the same line, so the taunt doubles as the hint. 100 HAND-BUILT ROOMS Each room has exactly one surprise and exactly one honest way through it. Stuck? The Hint button states the counterplay for the room you are standing in. This game is cruel, not unfair. - No account, no network, no ads, no purchases - Full touch controls, landscape - English and Korean