Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.1Sep 12, 2026 · seen Oct 5, 2026
Refreshed the interface with cohesive nautical visuals, clearer icons, improved readability, and layouts that adapt better across phones and tablets.<br>
Only the current version so far — new entries appear as the game ships updates.
YOU INHERIT A RUSTED LINER. YOU LEAVE WITH A FLOATING RESORT.
Grand Liner is a cruise-ship management sim built on one hand-illustrated vessel - not a grid of tiles. The pool deck, the restaurant, the lounge and the promenade all sit on a single continuous isometric ship, and that ship visibly changes as you restore it: rusted plating and tarped cargo at Grade 1, a repainted hull and cleared decks at Grade 2, gold trim and promenade lighting at Grade 3.
WHAT MAKES THIS DIFFERENT
- The merge board is not a side game. It lives inside your Restaurant. Combining Toast into Brunch into Pasta into Steak into the Captain's Feast raises a permanent price multiplier on every restaurant service you run afterwards. Merging rewrites your economy instead of just handing you coins.
- Passengers are simulated, not spawned numbers. Twelve archetypes - families, gourmets, business travellers, honeymooners, marine researchers and more - each carry their own spending multiplier, patience, walking speed and favourite need. They walk your deck, queue for the venue they actually want, and leave a tip when they leave happy.
- Building is limited by labour, not only money. You employ shipwrights, and every construction or upgrade occupies one of them. Want three projects running at once? Hire a third shipwright - and each hire costs more than the last.
- Cabins earn while your services run. Move a passenger into a cabin and they become a resident who pays rent on a timer, layering a slow income stream underneath your fast one.
- Errands break the loop. A guest loses a logbook in the Panorama Lounge and you have seconds to find it before the trail goes cold.
SAIL A REAL ROUTE
Spend fuel to sail from Busan to Okinawa to Singapore. Every arrival unlocks a special guest carrying a permanent income bonus and opens the next leg of the voyage.
RUN THE CREW
Hire staff and helpers venue by venue, with job titles that fit the room - a Sommelier in the lounge, a Projectionist in the cinema, a Bellhop at the cabins. Each role moves a different number: income, service time, seats, or automatic collection.
GROW THE SHIP
Reputation lifts your ship grade. A higher grade repaints the vessel and raises passenger capacity, which feeds back into everything else you have built.
PLAY YOUR WAY
Landscape on phone and tablet. Full Korean and English. Subtitle sizing, UI scaling and a reduced-motion option in Settings.
Diamonds are the premium currency. Earn them from quests, level-ups, the daily wheel and rewarded video, or buy them in the shop. Spend them on voyage speed-ups, interior finishes and resource exchange.