Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.1.3Sep 6, 2026 · seen Oct 5, 2026
Daily goals, stamp rewards and returning-player guidance make it easier to pick up where you left off. Improved village controls, Korean text, reward feedback and advertising placement.<br>
Only the current version so far — new entries appear as the game ships updates.
Whiskerwood is empty. One small cat named Loaf has been keeping the lodge warm by himself, and every other cat is lost somewhere out on the trails. Clear a match-3 trail, bring one home, and watch a quiet square slowly turn back into a village.
WHAT MAKES CAT VILLAGE DIFFERENT
NO LIVES. NO ENERGY. NO TIMERS. NO GACHA.
Every cat is earned, never rolled. Rescues happen on fixed milestone trails, so you always know exactly which cat is next and exactly what it takes to reach them. Losing a puzzle costs nothing - retry is always free, and nothing in this game is gated behind a wait.
YOUR CATS ACTUALLY LIVE HERE.
A rescued cat is not a card on a collection screen. It walks the isometric village on its own, finds its way around buildings, naps on the cushion you put down, sunbathes, wanders off, and stops to talk when it bumps into a friend. Ten cats, each with their own walk, temperament and habits.
DECORATING IS A MECHANIC, NOT A SKIN.
Where you place a cushion, a supper bowl or a scratching post changes where the cats go and what they do there. Two players with the same buildings end up with two different villages.
A SECOND LOOP AT THE WORKBENCH.
Trails bring home raw material, not finished furniture. The workbench is a merge board: fold two identical pieces into each other to grow them into the comfort the current order is asking for.
CATS ASK YOU FOR THINGS.
A bubble floats over a cat's head. Sometimes it only wants your hands - rub back and forth across the screen until it purrs. Sometimes it wants fresh water, a paw cookie or a yarn toy, and that means a supply run. Every wish you answer deepens a bond the cat book remembers, alongside that cat's personality, favourite things and the story of how you met.
ONE WORLD, DRAWN FOR THIS GAME ALONE.
Every cat, building, puzzle tile and cushion is original artwork produced for this game's 2:1 isometric village - nothing is a stock asset pack. Nine districts open one at a time, and each one raises its own landmark: a bathhouse by the brook, a kiln on the ridge, a moonlit roof deck above the northern woods.
PLAYS OFFLINE. NO ACCOUNT.
The whole game runs on your device. No sign-up, no login, no friends list, no social feed.
Gems are optional. You can earn them by playing, watch a short video for a few more, or buy them if you would rather not wait - they can be spent on district unlocks, workbench refills, extra moves and decorative offers.
Whiskerwood is waiting. Go bring everyone home.