Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.2Aug 21, 2026 · seen Oct 5, 2026
Optimize game data and update parameters
Only the current version so far — new entries appear as the game ships updates.
Weenie Mania is a 2D side-scrolling platform runner for mobile devices. Players control a cute sausage dog (hot dog) character through kitchen-themed levels — running, jumping, collecting coins, dodging obstacles and enemies, and reaching the finish line to clear each stage.
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## Controls
| Action | Keyboard | Touch |
|--------|----------|-------|
| Move Left | `A` / `←` | Left button on screen |
| Move Right | `D` / `→` | Right button on screen |
| Jump | `W` / `↑` | Jump button on screen |
- **Double Jump**: The character can jump once more while in mid-air (up to 2 jumps total).
- **Virtual Joystick**: A virtual joystick is available on touch devices for finer control.
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## Game Objectives
- **Win Condition**: Guide the sausage dog from the starting point, traverse platforms and obstacles, and touch the finish flag (prop type `Z`) at the end of the level.
- **Lose Condition**:
- Touching an enemy or fire.
- Falling off the bottom of the screen (y < -1560).
- **Collection Goal**: Gather as many coins as possible in each level to accumulate wealth and purchase new skins.
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## Level System
- The game includes **31 pre-designed levels** (Level 1 ~ Level 31) with progressively increasing difficulty.
- After clearing Level 30, **Endless Mode** is unlocked, where the system randomly picks levels from range 11 ~ 31 for unlimited play.
- A **tutorial guide** is triggered on the first entry into Level 1, walking the player through basic controls step by step.
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## In-Level Props
| Icon | Name | Description |
|------|------|-------------|
| 🏁 | Start Point (Y) | Player's initial spawn position |
| 🚩 | Finish Point (Z) | Touch to clear the level |
| 🪙 | Coin (L) | Collect to earn coins for buying skins |
| 🥣 | Bowl (K) | Normal platform — stand and jump on it |
| 🍽️ | Plate (J) | Normal platform (used as tutorial marker) |
| 💔 | Cracked Plate (N) | Breaks upon contact; regenerates after 10 seconds |
| 📦 | Elevated Platform (E) | Static platform |
| 🚰 | Sink (B) | Static obstacle or platform |
| 🍴 | Fork (A) | Obstacle — cannot pass through |
| 🔪 | Knife (I) | Obstacle — cannot pass through |
| 🔥 | Gas Stove (G) | Periodically shoots fire — touch = instant death |
| 🗄️ | Shelf (M) | Large platform |
| 🔮 | Portal (O) | Appears in pairs — touch teleports to the partner portal |
| 👩 | Lady Enemy (Q) | Patrols left and right; touch triggers a slap animation and death |
| 🛢️ | Oil (H) | Touching greatly boosts speed (max 1000); normal speed resumes after leaving |
| 🧱 | Decoration (X) | No collision — purely cosmetic |
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## Enemies & Hazards
1. **Lady Enemy (Q)**: Patrols left and right within a fixed range — contact results in instant death.
2. **Flame Jet (G)**: Gas stove props periodically emit fire jets — touching fire results in instant death.
3. **Bottomless Pit**: Falling below the screen boundary (y < -1560) causes death.
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## Character Skins
The game offers multiple sausage dog skins powered by Spine skeletal animation, with four animations: idle, run, jump, and death.
| Skin | Price | How to Obtain |
|------|-------|---------------|
| Default | Free | Unlocked from start |
| Skin One | 10 Coins | Purchase in shop |
| Skin Two | 50 Coins | Purchase in shop |
| Skin Three | 100 Coins | Purchase in shop |
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## Economy System
### Coins
- Collected from coins (prop L) scattered throughout levels.
- Awarded as a level-clear bonus.
- Earn extra coins by watching rewarded video ads (+5 per watch).
- Choose "Watch ad to return to lobby" after clearing a level for a **3× coin reward**.
- Used to purchase character skins in the shop.
### Stamina
- **Maximum Stamina**: 25 points.
- **Cost per game**: 5 stamina points.
- **Auto Recovery**: 1 point every 180 seconds (3 minutes).
- Stamina continues to accumulate while offline.
- When stamina is low, watch a rewarded video ad to refill 10 stamina points.