Vistaweave icon

Vistaweave

Adysan Gaming Studio
⬇ 1,000+ downloads
Est. actual: 2,643
Style: Casual
Free
Released: Aug 26, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

3 this week · 2 positive All of this week's signals →
  • 📈Since Oct 4 +1 installs over 1 days
  • 🛠Updates actively updated · updated 15 days ago
  • 🔁Ownership likely acquired by Adysan Gaming Studio · first seen there Oct 4, 2026 (previous owner not observed)
Installs since launch
0 1.3K 2.6K 2.6K Aug 26, 2026 today
+1 installs since Oct 4
Update history
1.0.3 Sep 21, 2026 · seen Oct 4, 2026
Only the current version so far — new entries appear as the game ships updates.
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The world was not destroyed. It was broken across viewpoints. Cities, forests, bridges, and skies still exist, but their pieces occupy different depths and no longer agree from where you stand. As a vista weaver, you restore these miniature places by finding the one perspective where every scattered 3D fragment becomes continuous again. The controls are built for one hand in portrait orientation. Drag empty space to orbit a constrained Camera3D around the diorama. Tap a fragment to select it, then drag that object along its authored rotation axis. Switch between two Focus distances to compare depth relationships. Lock the view only when the outer silhouette, material color bands, and three projected anchors all agree. This is not a flat jigsaw covered with 3D artwork. Real depth, occlusion, perspective shortening, visibility, and camera position are the puzzle itself. Each three-to-five-minute Vista contains three connected compositions. Between compositions, choose a Lens Facet that changes how you observe the next scene. Some Facets expose outline direction, stabilize a depth layer, alter camera behavior, or trade visible information for greater rewards. None of them solves the angle for you. Glimmer is earned and spent within a run on observation tools and Facet redraws. Prism Sand is permanent material used to restore the Sanctum and its gallery plinths. Imprints are story discoveries that are collected but never consumed. If your Clarity runs out, you can retry immediately without mandatory energy. Explore four impossible realms, restore thirty-six orbitable dioramas, uncover twenty-four memories, rebuild twelve gallery plinths, and reach legendary world-ring finales. The Sanctum visibly fills with landscapes as your archive grows. Short English labels, reduced camera-motion options, and precise one-thumb interactions keep the experience readable on a phone. Rewarded ads are optional and only provide recovery or acceleration. They never reveal the correct angle and never unlock exclusive worlds. The right point of view can make an entire world whole.