Tracking since Sep 25 — growth appears once we have a second daily reading.
Update history
1.4.29Sep 25, 2026
Fixed a bug when enemies attack first and are killed before the player gets a turn.
Only the current version so far — new entries appear as the game ships updates.
Castle Grimhold: Dungeon Crawl is an offline turn-based roguelite RPG built around tactical combat, deep character progression, brutal bosses, and loot worth hunting.
Choose your challenge. Lower difficulties make Castle Grimhold far more approachable, while the highest difficulties are built to punish weak builds and careless decisions.
Every skill, stat, item, and resistance matters. Build intelligently and you may survive long enough to challenge the horrors waiting deeper inside Castle Grimhold.
Tactical Turn-Based Combat
Every move counts. Choose your skills, manage your resources, exploit enemy weaknesses, and know when a fight is no longer worth the risk. Castle Grimhold is a true turn-based dungeon crawler—your decisions matter more than your reflexes.
Deep Skill Trees and Two-Class Builds
Choose from 14 classes. Start with a primary class, unlock a second class at level 10, and combine their skills and bonuses into your own build.
Every class has its own skill tree with training nodes, specialization paths, and powerful capstones. Strengthen skills, improve stats, add status effects, boost companions, and shape how your character plays.
Class skills unlock as you level, while Class Points let you customize and specialize them through the trees.
Offensive and defensive passive trees add even more ways to specialize into damage, survivability, recovery, companions, damage-over-time, and damage shields.
Skill synergy matters. Armor matters. Resistances matter. Loot matters.
Explore Dangerous Dungeon Floors
Descend through procedurally generated floors filled with traps, strange events, treasure rooms, ambushes, elite enemies, and deadly bosses.
Milestone-based progression lets you skip ahead to the next undefeated boss instead of clearing every floor one at a time.
No dungeon crawl plays exactly the same.
Seven Difficulty Levels
Progress through Adventurer, Veteran, Champion, Nightmare, and Torment I–III. Higher difficulties bring stronger enemies, larger encounters, more XP, stronger equipment stats, and increased chances for Ancient items. The challenge climbs sharply as you push deeper into the endgame.
At the highest difficulties, you will die. A lot.
Hunt Bosses and Target Their Loot
Unlock powerful enemies in the Boss Codex, inspect their available loot, and hunt the bosses most likely to drop what your build needs.
Certain bosses carry exclusive weapons, armor sets, and unique items that cannot be found anywhere else.
Chase Rare Items and Elemental Sets
Hunt more than 80 named and set chase items, including boss-exclusive weapons and powerful unique equipment.
Collect seven elemental armor sets built around Cold, Death, Disease, Fire, Holy, Lightning, and Poison. Combine set bonuses, item effects, skills, and elemental damage to create builds capable of surviving the deepest floors.
Alter the Dungeon with Aeon Conduits
Discover Aeon Conduit recipes that modify dungeon floors and change the challenges and rewards waiting inside. Learn new recipes, experiment with modifiers, and reshape future runs around the items you are hunting.
Hardcore Mode
Want real stakes? Create a hardcore character with one life and permanent death, then see how far you can descend before one bad decision ends the run permanently.
Play Fully Offline
Castle Grimhold can be played without an internet connection. Take a complete turn-based RPG and dungeon crawler with you wherever you go.
Built by a Solo Developer
No giant studio. No focus-group-designed auto-battler. Castle Grimhold is an independently developed RPG made for players who want tactical combat, meaningful character building, deep progression, and loot that actually changes how they play.
Enter Castle Grimhold, build your hero, hunt its bosses, and see how deep you can survive.