UniteBattleRun icon

UniteBattleRun

Jieerf Tech
⬇ 1,000+ downloads
Est. actual: 1,425
Style: Casual
Free
Released: Jul 12, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

2 this week · 1 positive All of this week's signals →
  • 🛠Updates actively updated · updated 25 days ago
  • 🔁Ownership likely acquired by Jieerf Tech · first seen there Oct 5, 2026 (previous owner not observed)
Installs since launch
0 713 1.4K 1.4K Jul 12, 2026 today
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.2 Sep 11, 2026 · seen Oct 5, 2026
Only the current version so far — new entries appear as the game ships updates.
UniteBattleRun screenshotUniteBattleRun screenshotUniteBattleRun screenshotUniteBattleRun screenshotUniteBattleRun screenshot
Unite Battle Run is a 3D parkour + auto-battle hybrid casual game. Players control a character running along a platform track, recruiting neutral allies while avoiding obstacles. Upon reaching the finish line, the game transitions into an auto-battle phase against enemy AI until one side is completely eliminated. --- ### Core Gameplay The game consists of two phases: #### Phase 1: Running Phase - Players control a character running forward on a **3D platform track**. - The track is populated with **obstacle groups** containing spinning blades, moving hazards, and more. - **Neutral characters** (yellow-green) are scattered along the track — touching them **recruits** them to your team (turning them purple). - Touching an obstacle (tagged as `Obstacle`) causes **instant death** of the character. - Reaching the **destination** at the end of the track triggers the battle phase. #### Phase 2: Battle Phase - The game switches to **auto-battle mode** upon reaching the destination. - **Enemy AI characters** (blue-purple) are pre-placed at the end of the track. - Each ally automatically locks onto an opponent, approaches them, and plays **attack animations** (7 types of attack actions). - Each character has a random **death countdown** (1–5 seconds); the character dies when the countdown ends. - During battle, players can **tap the screen** to trigger attacks from allied characters, speeding up the fight. --- ### Controls | Action | Running Phase | Battle Phase | |--------|--------------|-------------| | **Tap / Touch Screen** | Start running | Trigger ally attacks | | **Swipe Left / Right** | Steer the character (-45°~45° range) | — | | **Release Touch** | Character stops and returns to idle | — | *Note: Keys Q / C / S are debug shortcuts (instant win / clear level / next level).* --- ### Win / Lose Conditions | Condition | Description | |-----------|-------------| | **Victory** | All enemy characters are eliminated, and at least one ally survives | | **Defeat** | All allied characters are eliminated | The system checks the survival status of both sides every 1 second. --- ### Levels & Difficulty - The game starts at **Level 1** and automatically progresses after each victory. - Difficulty increases with level in three ways: - **Obstacle group probability weights** shift: higher levels feature harder obstacle combinations. - **Enemy count** increases: from 2–5 enemies to 5–10 enemies. - **Platform spacing** decreases: obstacles become denser (20 → 15 → 12 units). --- ### Recruitment System - Neutral characters (yellow-green) scattered on the track can be recruited. - When the player touches a neutral character, it joins the player's faction (turning purple). - Recruited characters participate in the battle phase, increasing the player's combat strength.