Every call-out has its own spot now, above the fighters or under your HP bar, never on a hero, a foe or your health. Bosses burn ember-hot as they fall instead of flashing white, and VICTORY! stands alone. Hits shake the cavern, not your buttons. Foes fidget while they wait, cuts trail the blade and damage numbers stay sharp. The first fight and the Ember Forge explain your choices more plainly. D
Only the current version so far — new entries appear as the game ships updates.
Fair dice, real choices. A pocket dice roguelite with zero ads, played offline.