Welcome to Zipspar. Trace nine garden puzzles across Dewlight, Afterglow and Nightbloom. Visit numbered stations, unlock bridges and reach each exit. Includes Trail Lift items, a field guide, saved expedition progress, separate music and sound controls, and reduced motion.
Only the current version so far — new entries appear as the game ships updates.
Find a way. Leave a light.
Explore two hidden garden islands in Zipspar, a path-tracing puzzle game set among moonlit leaves and glowing trails. Plan your route, visit both numbered stations to unlock the bridge, cover every marked trail and reach the square exit.
TRACE WITH CARE
Drag from your current station, or tap it and then a neighboring station. You can revisit nodes, but each trail segment can only be used once.
THREE GARDENS, ONE EXPEDITION
Choose Dewlight, Afterglow or Nightbloom. Each expedition contains three puzzles, for nine gardens to solve. Manage a four-minute expedition clock, a 30-move budget per puzzle and a three-mistake limit when checking your route.
A LIFT WHEN YOU NEED IT
Use a Trail Lift to remove your last segment. It costs one item and one move, so make it count. Retry restarts the current puzzle while keeping spent moves and mistakes.
MAKE ROOM TO THINK
Pause to consult the field guide. Adjust music and sound effects separately, or enable reduced motion in the settings. Your expedition progress is saved for future visits.