Trellisfall icon

Trellisfall

Adysan Gaming Studio
⬇ 0+ downloads
Style: Casual
Free
Released: Sep 22, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

2 this week · 2 positive All of this week's signals →
  • 📈Installs no measured change since Oct 4 (1 days)
  • 🛠Updates actively updated · updated 15 days ago
Installs since launch
0 1 1 0 Sep 22, 2026 today
0 installs since Oct 4
Update history
1.0.0 Sep 22, 2026 · seen Oct 4, 2026
Only the current version so far — new entries appear as the game ships updates.
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Trellisfall is a portrait, one-finger spatial puzzle set in a rooftop vineyard. Its branches have slipped out of balance, grape clusters are missing the sun, and shared posts are carrying the wrong loads. Drag a glowing brass joint horizontally and let it snap to one of the allowed angles. Then read the visible sun rings, load bands, grape positions, collision marks, and wind warnings before selecting Test Trellis. One deterministic result drives both the rules and the 3D feedback, so the scene shows why a layout succeeds and identifies the object responsible when it fails. The playable first release contains eight authored, solver-verified levels with increasing difficulty and no repeated gameplay configuration. Sunward Shoot begins with one joint and one light target. Forked Load introduces weight across two branches. Shadow Ladder adds depth occlusion and four directional view buttons. First Vintage introduces staged sunlight locks. Wind Brace asks for a brace under side wind. Shared Post combines several branches on limited support capacity. Moving Sun tracks coverage through three sunlight phases. Harvest Canopy is the final four-stage challenge, combining six joints, two actually placed braces, multiple vines, shared loads, collisions, wind, and changing light. Progression changes the decisions rather than merely increasing a number. The first session uses a playable three-step guide: drag the highlighted joint, inspect the closed sun ring and safe load, then test the trellis. Picking, dragging, snapping, placing twine, locking a stage, failing, and succeeding all produce immediate visual and audio feedback. A failed test keeps the current pose and names a specific joint, corrective angle, or required brace. A successful test ripens the grape clusters, sweeps sunlight across the structure, and presents a plain-language completion reason. Undo is available during adjustment. Reduced motion removes swaying, scanning, and camera transitions while preserving equivalent static rings, bands, and hazard shapes. Completing a level stores its best score, best move count, Vintner Crests, and one Vine Pressing. The Vine Archive holds up to eight pressings for the eight shipped levels. Twine Choice presents three visible marks before the next row. The game supports English and Simplified Chinese, two background tracks, and twelve sound effects covering controls, joints, twine, stage locks, rewards, success, failure, and advertising transitions. Rewarded ads are optional and limited to recovery or reward acceleration. They may restore the latest stage, redraw a choice, grant a daily crest reward, or double an eligible completed result. Low-frequency interstitials are limited to selected navigation away from non-gameplay screens. The Godot layer includes a blocking wait overlay, a single-request mutex, callback and token validation, a ten-second timeout, cooldown handling, success-only rewards, audio interruption handling, and a desktop fallback that continues without granting a reward. Ads never arrange branches automatically, reveal the correct pose, or impose a mandatory energy system. Every store screenshot is composed around a real English Godot 4.6.3 mobile-renderer capture. Trellisfall uses procedural primitive meshes and StandardMaterial3D for its trellis, leaves, grapes, sunlight, and feedback. It does not claim realistic plant growth, a free camera, rigid-body construction, high-poly GLB models, ray tracing, online collaboration, or native Android ad verification.