Only the current version so far — new entries appear as the game ships updates.
Turn the box. Everything inside falls.
Tilt is a gravity puzzle you play with one thumb. Swipe left or right and the
whole box rotates a quarter turn — then every marble inside drops, rolls and
settles wherever gravity takes it. Land each marble in the cup that matches its
colour before your moves run out.
That is the entire rule set. There is no tutorial, because you will not need one.
A HARD MOVE LIMIT
Brass pips under the box count the turns you have left. Every board has a tight
budget, and all 70 have been machine-checked to be solvable inside it. So when a
board resists, the answer is definitely in there — you just have not found it yet.
Boards are deterministic. The same swipe on the same board gives the same result
every time. Nothing is random. Nothing is luck. A board you fail is a board you
can read.
SIX DRAWERS TO OPEN
• First turns — colour finds its cup
• Shelves — walls catch the fall
• One way — gates let you pass once
• Brittle — glass marbles take two hard drops and shatter
• Stick — magnets hold whatever settles beside them
• Fuses — send the bomb to the drain, never to a cup
The climb is real. Early boards go in three moves. The last ones need eleven.
BUILT FOR SHORT SESSIONS
• Portrait, one hand, no account, no sign-up
• Plays offline
• Progress saves itself
• Swipe to turn, or tap the two turn buttons if you prefer
• A quiet, warm workshop look — no flashing, no timers, no pressure
ABOUT ADS
Tilt is free and carries ads. If you run out of moves you can choose to watch a
short video for two more moves. That is always your call — never forced, and
never between you and a puzzle you were about to solve.
Turn the box. Read the fall. Find the line.