Only the current version so far — new entries appear as the game ships updates.
Deadweight is a real-time physics duel. Your shots never kill — they THROW. Every hit sends a ragdoll flying, and the bodies that land on the bomb become the weight that decides where it rolls.
THE TOY
Rag dolls with honest physics. No health bars, no damage numbers — only mass, momentum and the direction you knocked a body into. Hit a dummy from the right angle and it becomes your lever.
THE RULES
A live bomb sits between two towers with a public timer ticking for everyone to see. The bomb moves toward the side with more weight pressing on it, and it rolls back the moment the pressure is gone. When the timer hits zero, the bomb explodes where it stands — so the duel is not about killing the enemy, it is about owning the ground under a countdown.
SUPPLY, NOT COOLDOWNS
Both players act whenever they want. The limit is a shared wallet: every shot, every reinforcement, every skill has a price, and income ticks in second by second. Spend now for pressure, or save up for the push that flips the round. No cooldown timers, no contest of finger speed — only decisions.
WHAT A MATCH FEELS LIKE
Short, loud and reversible. A round runs well under a minute. Being behind is not a death sentence: the bomb can come back, and one well-aimed volley into a crowd can turn the whole board around.
FEATURES
- Real-time PvP duel with full ragdoll physics
- Public bomb timer — you always know how long you have
- Shared supply economy instead of cooldowns
- Skill cards that change how bodies fly
- Multiple arenas, each with its own slopes and traps
- Bots tuned across difficulty levels, so the fight stays fair
No ads inside the game. No account needed — open it and play.