🔁Ownership likely acquired by Huyuelong Play · first seen there Oct 5, 2026 (previous owner not observed)
Installs since launch
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.0Sep 1, 2026 · seen Oct 5, 2026
Initial release: blink through three orchard groves, collect glowberries, avoid pulsing brambles, use saved Blink Seeds, and escape through the moon gate. Includes portrait touch controls, music and sound settings, pause, restart, and resilient rewarded-video handling.
Only the current version so far — new entries appear as the game ships updates.
Enter a luminous velvet orchard where every tap is a route choice. Blink across the grid, gather every glowberry, and reach the moon gate before your energy or hearts run out.
Plan each short-range teleport around blocked paths and pulsing brambles. Their warning and active phases turn every move into a timing puzzle, while limited energy rewards an efficient route.
Journey through three distinct groves with increasing berry counts, walls, hazards, and route-planning pressure. Saved Blink Seeds provide a longer, energy-free blink when a run needs one decisive move.
Features:
• Tap-to-blink portrait controls designed for phones
• Three handcrafted orchard groves
• Visible energy, hearts, berry goals, and reachable destinations
• Brambles with readable dormant, warning, and active phases
• Persistent Blink Seed inventory
• Music, sound controls, pause, restart, and quick replay
• Compact runs built around observation, timing, and route planning