Match & Spot: Memory Match icon

Match & Spot: Memory Match

TLM Software Design, Inc.
⬇ 1+ downloads
Est. actual: 3
Style: Nonogram / Logic
0.99 USD
Released: Aug 7, 2026
No in-app purchases
No ads
Rated: Everyone

Signals

1 this week · 1 positive All of this week's signals →
  • 🛠Updates actively updated · updated 15 days ago
Installs since launch
0 2 3 3 Aug 7, 2026 today
Tracking since Sep 25 — growth appears once we have a second daily reading.
Update history
1.1.0 Sep 11, 2026 · seen Sep 26, 2026
Four new games, an adventure to play them on, and a wall of badges.<br><br>• An Adventure path through six worlds that mixes every game<br>• Four new things to play: Hidden objects, Shadow match, What&#39;s missing, Odd one out<br>• A fox who waits on the next stone and dances at a world&#39;s end<br>• 21 badges and a sticker for every world finished<br>• Up to four children on one device, each wi
Only the current version so far — new entries appear as the game ships updates.
Match & Spot: Memory Match trailer Trailer
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A child taps the first stone on a winding path and lands in the Meadow. Two cards turn over. Further along there is a Town, a Kitchen where something on the counter has shifted since last time, and three more worlds after that. A fox sits on the stone ahead, so nobody ever has to be asked what to play next. Six kinds of looking, six hand-drawn worlds. The memory match turns cards face up two at a time until the pairs are gone. Spot the difference sets two drawings side by side with three to eight quiet changes between them. A hidden object round asks for a whole tray of things inside one picture. A shadow needs the shape that cast it. In what's missing, a card leaves the table while nobody is watching. In odd one out, one picture in a row does not belong with the rest. Six picture packs. Animals, things that go, food, nature, letters and numbers, drawn by hand for this game. Every pack runs through every activity, so moving between them means nothing new to learn — only new things to look at. A wall that fills up. Finishing a level fills its slot in that pack's sticker album. Finishing a world hands over a sticker of its own, and twenty-one badges wait on the wall. Nothing on it can be bought, traded or lost. Nothing here hurries a child. A wrong tap does nothing at all: no penalty, no failure sound, no progress taken back. No timer runs unless a grown-up switches one on, and even then only in the later levels. Hints circle and highlight rather than explain, so a four-year-old who does not read yet gets exactly the help a nine-year-old gets. Buttons are large and carry pictures instead of words. It is a matching game for toddlers and preschool children that still works at nine. For grown-ups. A page behind a parental gate holds room for four children on one device, each with a separate path and sticker album, and a quiet summary of what each one has been playing. The same gate stands in front of settings and every link that leaves the app. The game plays offline from the first launch, asks for no name, no email and no account, and collects nothing about a child, so nothing about a child can leave the device. One price, paid once. Every world, every pack and every level of this offline kids puzzle is there the first time it opens, with no ads in it and nothing inside it to buy.