SpriteValor icon

SpriteValor

Jieerf Tech
⬇ 1,000+ downloads
Est. actual: 2,963
Style: Casual
Free
Released: Jun 16, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

2 this week All of this week's signals →
  • 🛠Updates quiet · updated 73 days ago
  • 🔁Ownership likely acquired by Jieerf Tech · first seen there Oct 5, 2026 (previous owner not observed)
Installs since launch
0 1.5K 3K 3K Jun 16, 2026 today
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.3 Jul 24, 2026 · seen Oct 5, 2026
Only the current version so far — new entries appear as the game ships updates.
SpriteValor screenshotSpriteValor screenshotSpriteValor screenshotSpriteValor screenshotSpriteValor screenshot
**SpriteValor** is a vertical portrait-orientation bullet hell shoot 'em up (STG) mini-game developed for **WeChat Mini-Game** platform. It combines hero collection, pet nurturing, and challenging level progression. Players control a hero at the bottom of the screen, automatically firing upward at waves of enemies descending from the top, while skillfully dodging incoming bullets. --- ### Controls - **Touch & Drag**: Drag your finger on the screen to move the character - Movement is confined within the screen boundaries --- ### Game Modes | Mode | Description | |------|-------------| | **Story Mode (Campaign)** | Progress through levels via the world map. Unlock stages sequentially and experience the full game flow | | **Endless Mode** | Infinite waves of enemies. Chase the highest score and compete on the leaderboard | | **Boss Fight Mode** | Dedicated boss challenges with leaderboard rankings for best performance | --- ### Core Gameplay 1. **Wave Progression**: Each stage is divided into multiple waves, announced by on-screen text 2. **Auto-Fire**: The hero shoots automatically — no manual tapping required 3. **Dodge Bullets**: Enemies fire projectiles; players must move strategically to avoid damage 4. **Eliminate Enemies**: Clear all enemies in a wave to advance to the next one 5. **Boss Battles**: Some stages feature powerful Boss enemies that must be defeated to clear the stage --- Hero System 4 unlockable heroes, each with **20 levels**: | Hero Name | Unlock Cost | Specialty | |-----------|------------|-----------| | **MAEVE** | Free | Starting hero, balanced attributes | | **EARTH FIST** | 2000 Gold | High HP, great survivability | | **HURRICAANE MONSOON** | 5000 Gold | High firepower, devastating DPS | | **WHITE DAZZLER** | 8000 Gold | Well-rounded, versatile stats | Leveling up heroes improves: **HP**, **Firepower**, **Coin Bonus**, and **Pet Bonus**. --- Pet System 4 unlockable pets, each with **20 levels**: | Pet Name | Unlock Cost | Description | |----------|------------|-------------| | **ELLYLTH** | 1000 Gold | Basic companion pet | | **BALOD** | 2370 Gold | Intermediate pet | | **TOGHIEM** | 4253 Gold | Advanced pet | | **POGHAROS** | 5758 Gold | Maximum firepower output | Pets follow the player automatically and attack nearby enemies. Two pets can be equipped simultaneously. --- Item System Enemies may drop the following items during battle: | Item | Effect | |------|--------| | **Coin** | Currency for unlocking and upgrading heroes/pets | | **Power-Up (Pow)** | Increases bullet damage | | **Bullet Upgrade** | Changes bullet pattern, expands attack range | | **Health (HP)** | Restores hero health | | **Shield** | Temporary invincibility, absorbs damage | | **Magnet** | Automatically attracts nearby coins and items | | **Rocket** | Powerful area-of-effect attack | --- Level System - **15 Main Stages**, each containing multiple sub-levels - Select unlocked stages from the world map to enter battle - Each stage consists of multiple enemy waves with increasing difficulty - Defeat the Boss to clear the current main stage --- ### Enemy Types - **Normal Enemies**: 13 visual variants; some fire bullets, some follow looping movement patterns - **Elite Enemies**: Higher-tier enemies with health bars; move on preset paths and actively shoot at the player - **Bosses**: 6 different Boss types, each with unique attack patterns including linear barrages, fan-shaped spreads, homing missiles, and more --- ### Economy System - **Gold**: Earned by defeating enemies in battle. Used to unlock and upgrade heroes and pets - **Score**: Accumulated by eliminating enemies. Used for leaderboard rankings --- Game Over - The game ends when the hero's HP reaches zero - The result screen displays the round's score, gold earned, and other stats - Check your highest scores on the leaderboard --- Settings - Independently toggle **Sound Effects (SFX)** and **Background Music (BGM)** on/off from the main menu