Snake & Arrow : Arrow Game icon

Snake & Arrow : Arrow Game

The Creative App Studio
⬇ 1+ downloads
Est. actual: 4
Style: Jam / Unjam
Free
Released: Aug 22, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

1 this week · 1 positive All of this week's signals →
  • 🛠Updates actively updated · updated today
Installs since launch
0 2 4 4 Aug 22, 2026 today
Tracking since Sep 26 — growth appears once we have a second daily reading.
Update history
1.1.0 Sep 25, 2026
Every level rebuilt. Snakes and arrows now wind across the board in long,<br>folded paths instead of short straight runs, and boards are packed far denser<br>from the very first level - all 320 levels, re-verified solvable.<br><br>Also new: a Creative App Studio splash, a browsable list of our other games,<br>and an optional in-app update prompt you can dismiss.<br><br>Thanks for playing. Tell us
Only the current version so far — new entries appear as the game ships updates.
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Tap a piece. If nothing blocks its path, it leaves the board. That is the whole rule — and everything after it is you, a grid, and the quiet pleasure of finding the one piece that can move. Snake and Arrow is a calm logic puzzle with no timers, no lives, and no way to lose. Pieces are drawn paths: straight runs, L-bends, staircases, zig-zags, woven together so tightly that only a handful can escape at any moment. Clear one and the knot loosens. Clear them all and the level is done. EVERY BOARD IS A PICTURE Levels are not rectangles. Each grid is cut into the silhouette of something — a rocket, a heart, a house, a horse, a key, a skull, a butterfly — and the pieces fill that outline. Clearing a level slowly dismantles the picture. Sixteen shapes in all. ARROWS, SNAKES, OR BOTH Play with arrows, with serpents, or with both on the same board. Snakes slither off the grid on a proper serpentine wave instead of sliding. And on a mixed board, an arrow stopped by a snake draws blood — so you always know which of the two was in the way. ENDLESS LEVELS 320 hand-tuned boards to begin with, and after those the game keeps building new ones on your phone. There is no last level. Play for a week or a year; there is always another board, and every one of them is proven solvable before you ever see it. NO TIMER. EVER. Nothing counts down. Nothing punishes you for thinking. A blocked piece bumps and stays put, and whatever blocked it is marked so you can see why. Take all the time you want. MECHANICS THAT UNFOLD SLOWLY • Bent paths — pieces that turn corners on their way out • Stones — immovable blocks that never leave and never let anything past • Locked pieces — bound in chains you break one tap at a time • Bound pairs — two pieces tied together that must fire as one Each is introduced on its own, long before they start combining. A LEVEL MAP TO CLIMB Every level you clear is a step on a winding board, with the stars you earned on it. Go back and replay any of them for a cleaner run. OVER TWO HUNDRED THEMES Eleven signature looks are earned by playing, from Temple Gold to Obsidian Night. Beyond them is a collection of 204 palettes — Ember Dusk, Jade Frost, Cobalt Dawn, Crimson Night. Each one opens on its own as you play, or right now with a single optional ad or with coins. Or let the theme follow the chapter and watch the world shift as you descend. BUILT FOR THE HAND • The board fills the screen — no wasted frame, and never an ad on it • Undo any move • Hints when you want one, never pushed at you • Stars for a clean solve, not a fast one • Works entirely offline • Back is disabled mid-level, so a stray swipe never costs you a board Free to play. No paywalls, no energy meters, no waiting.