Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.5Aug 19, 2026 · seen Oct 5, 2026
Updated the SDK version
Only the current version so far — new entries appear as the game ships updates.
# Brothers, Rush With Me! — Gameplay Guide
---
## 1. Introduction
A casual 3D parkour + physics shooting + destruction puzzle game. Players control a hero leading a group of color-matched followers, dash through obstacles to reach a cannon, then launch themselves at castles to smash them and collect diamonds.
---
## 2. Game Flow
```
Main Menu → Enter Level → Parkour Run → Cannon Launch → Shoot Castle → Shoot Diamond → Reward → Next Level
```
### Stage Details
#### 2.1 Parkour Run
| Item | Description |
|------|-------------|
| **Control** | Swipe left/right to steer the hero horizontally |
| **Mechanic** | The hero runs forward automatically with color-matched followers in tow |
| **Obstacles** | Deadly traps, bombs, moving blocks, sliding doors, color switches, follower spawners |
| **Goal** | Survive and reach the cannon at the end |
#### 2.2 Cannon Launch
- The hero and followers line up on the cannon
- They are launched one by one toward the castle
#### 2.3 Shoot the Castle
- **Control**: Drag the on-screen aimer to set the launch angle
- **Mechanic**: Hero and followers act as projectiles. The castle is made of multiple breakable pieces
- **Win condition**: Destroy 80% of the castle pieces to reveal the giant diamond
#### 2.4 Shoot the Diamond
- The giant diamond spins slowly and has multiple break stages
- Each hit grants diamond rewards (base 200 + combo bonus)
- On full destruction, 30 small diamonds burst out
#### 2.5 Reward Screen
- Display diamonds and followers earned in this level
- Watch an ad to double rewards
---
## 3. Characters
### Hero
- Swipe left/right to move horizontally
- When hit, if followers are alive, the hero enters "feign death" and possesses a follower to continue running
- Color changes affect the entire squad
### Followers (Servants)
- Auto-follow the hero in a matrix formation
- Same color = ally, different color = enemy (damages your units on contact)
- Max 52 visible on screen; excess followers are "stored"
### Projectile
- Hero and followers become projectiles after being launched
- Projectile mass increases with shooting level (0.5 → 3.5), affecting castle destruction efficiency
- Can bounce off surfaces, causing chain destruction
---
## 4. Obstacles
| Name | Type | Effect |
|------|------|--------|
| Deadly | Deadly Trap | Kills hero/followers on contact |
| BombDeadly | Bomb | Explodes on contact, killing all nearby units |
| MoveBoxDeadly | Moving Block | Horizontally moving deadly block |
| DoorDeadly | Sliding Door | Vertically moving deadly door |
| ObstacleColor | Color Switch | Changes squad color on contact |
| ServantCreate | Follower Spawner | Spawns followers — same color joins, different attacks |
| Cannon | Cannon | End trigger, enters launch phase |
---
## 5. Castle & Diamond
### Castle
- 9 different castle designs
- Made of physics-based breakable pieces
- Destruction progress shown in real-time on the top progress bar
### Diamond
- Multiple break stages: Intact → Small Crack → Medium Crack → Large Crack → Fully Broken
- Continuously rotates
- On full break: 30 small diamonds burst out visually
---
## 6. Progression & Economy
### Diamond Bonus Level
- 50 levels, 1x → 8x bonus
- Upgraded with diamonds
### Shooting Level
- 30 levels, projectile mass 0.5 → 3.5
- Higher mass increases castle destruction efficiency
### Cosmetic System
| Type | Quantity | How to Obtain |
|------|----------|---------------|
| Hats | 37 types | Watch ads, diamond purchase, daily check-in |
| Shoes | 10 types | Watch ads, diamond purchase |
| Cannon Skins | 13 types | Watch ads, diamond purchase, daily check-in |
All cosmetics can be previewed in the shop with a 2-hour trial period.
> Enjoy the game!