Only the current version so far — new entries appear as the game ships updates.
A rhythm game built on the myth of Sisyphus, where you tap in time to shove a boulder up an endless slope. Land each beat for a Perfect to build momentum and climb, but misses drag it down, and let momentum drop and the boulder slides back, ending the run when it slips below your biome's floor. A single miss is always recoverable, only a string of them is fatal, and beat-locked hazards like a rock you must not tap or a step that doubles your push keep the climb varied. Biomes shift from foothills to summit as height, your score, keeps rising, with coins buying boosts and skins.