Tracking since Sep 26 — growth appears once we have a second daily reading.
Update history
0.3.0Sep 24, 2026 · seen Sep 26, 2026
New: a weekly challenge - three bigger goals and a weekly chest.<br>The Sand Jar fills with extra glass as you play; break it when you like.<br>Game Over now always shows your next goal.<br>Back on the home screen shows what is waiting for you before you leave.<br>Send feedback or rate the game from Settings.<br>A first-purchase bonus, clearer pack values, and pending payments now arrive on their
Only the current version so far — new entries appear as the game ships updates.
Tilt your phone. Pour the sand.
Gravity Desert Flip is a falling-sand puzzle where gravity is a direction you control. Sand pours from a nozzle on the ceiling and piles up the way real sand does. When one colour touches both side walls, it clears. Turn your device - or tap the flip button - and every grain flows toward the new floor, so a single flip can join two heaps you poured a minute ago.
• POUR THE SAND - drag the nozzle along the ceiling and hold to pour fast; the heap grows, slides and settles grain by grain.
• FLIP GRAVITY - four directions. The whole desert really pours the other way, and the nozzle moves to the new ceiling.
• LEAN - a slight tilt makes the sand drift sideways, so you can shape a heap without a flip.
• JOKERS, BOMBS, WET SAND - jokers take any colour, a bomb blows a hole in the heap, wet sand stands steep where dry sand slumps.
• ENDLESS - pour until the sand reaches the nozzle; the colours go from three to six as you climb the levels.
• DAILY RUN - the same sixty batches for everyone, three attempts a day, a streak to keep.
• SAND PUZZLE - 26 hand-made boards of rock and sand, with a fixed budget of flips and a three-star par. Rock never moves, and a bomb is how you get through it.
• TIME ATTACK - the highest score in two minutes.
• GOALS - a Desert Rank, a daily reward, three daily missions and eighteen achievements, all paid in glass.
• EIGHT THEMES - four desert nights and four desert days; two are free and every other one can be earned with glass.
• ONE-HANDED, OFFLINE, NO FORCED ADS - every video is optional (CONTINUE, a theme trial, double glass). Nothing you buy makes you play better.
Motion controls can be switched off; the flip buttons and a lean control do the same job. Colour-blind palette and reduced-motion options included.