Popline icon

Popline

VLB
⬇ 100+ downloads
Est. actual: 119
Style: Other
Free
Released: Jul 20, 2026
No in-app purchases
No ads
Rated: Everyone

Signals

2 this week · 1 positive All of this week's signals →
  • 📈Installs no measured change since Oct 4 (1 days)
  • 🛠Updates quiet · updated 55 days ago
Installs since launch
0 60 119 119 Jul 20, 2026 today
0 installs since Oct 4
Update history
0.1.7 Aug 12, 2026 · seen Oct 4, 2026
Bug fixes.
Only the current version so far — new entries appear as the game ships updates.
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Pick a ball, plan a path, and line up four of a kind. Popline is a calm color-lines puzzle about thinking two moves ahead - every move that does not clear a line drops new balls onto the board. HOW IT PLAYS Tap a ball, then tap where it should go. It rolls there along free cells. Line up four or more of the same color - in a row, column or diagonal - and they pop. Miss, and new balls join the board. Keep the board breathing. PLAN AHEAD The next colors are always visible. Use them: set up double lines, keep escape lanes open, and do not let the corners silt up. One careless move can flood the board; one clever one can empty half of it. THREE DIFFICULTIES Start on Easy and unlock Medium and Hard by finishing a full set of quests. Each step changes the board size and the number of colors, so the puzzle gets tighter - not just faster. QUESTS THAT KEEP COMING Five quests per difficulty, replaced with a fresh set every 48 hours. Chase them while you play: nothing interrupts a run, and nothing ends it early except a full board. STARS, POWER-UPS AND SKINS Quests pay stars. Spend them in the store on Zap, Swap and Boom, or on the glowing Neon ball set. Every match starts with one free charge of each power-up - and when the board gets tight, you can always buy one on the spot. WEEKLY LEAGUE Your best round each week is ranked against a table of rivals, with a bonus for playing the harder difficulties. CLEAN AND CALM Flat, minimal look. Soft pops, gentle menu music, and a quiet board while you think. No timers, no lives, no pressure - just you and the board. SHORT SESSIONS, LONG GAME A round takes a few minutes; chasing your own high score takes forever. How long can you keep the board alive?