PopBubble icon

PopBubble

Jieerf Tech
⬇ 1,000+ downloads
Est. actual: 1,362
Style: Casual
Free
Released: Jul 28, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

2 this week All of this week's signals →
  • 🛠Updates quiet · updated 48 days ago
  • 🔁Ownership likely acquired by Jieerf Tech · first seen there Oct 5, 2026 (previous owner not observed)
Installs since launch
0 681 1.4K 1.4K Jul 28, 2026 today
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.1 Aug 19, 2026 · seen Oct 5, 2026
Updated the SDK version
Only the current version so far — new entries appear as the game ships updates.
PopBubble screenshotPopBubble screenshotPopBubble screenshotPopBubble screenshotPopBubble screenshot
PopBubble is a classic Bubble Shooter elimination game. Players shoot colored bubbles from the bottom of the screen toward the top, aiming to group **3 or more same-colored bubbles** together to pop them. The goal is to clear all bubbles in the current level. ### 2. Basic Controls 1. **Aim & Shoot**: Press and drag on the bottom of the screen to adjust your aim angle (a guide line will be shown). Release your finger to fire the bubble. 2. **Wall Bounce**: Bubbles bounce off the left and right walls. Use ricochets to reach bubbles that are hard to hit directly. 3. **Switch Color**: Tap the switch button next to the launcher to change the current bubble's color, helping you match hard-to-reach areas. 4. **Pause**: Tap the pause button at the top to pause the game. From the pause panel, you can toggle music and sound effects independently. ### 3. Core Mechanics - **Color Matching**: When a fired bubble hits the ceiling or an existing bubble, it locks into place. If **3 or more same-colored bubbles** become adjacent, they are popped. - **Hanging Drop**: After popping, any bubbles disconnected from the ceiling will fall. Falling bubbles grant bonus points. - **Combo System**: Each successful elimination increases the combo counter. The higher the combo, the more points per bubble. If a shot results in no elimination, the combo resets to 0. - **Running Out of Bubbles**: If you exhaust all allocated bubbles before clearing the level, the game ends in failure. ### 4. Special Power-ups Special items unlock starting from **Level 3**. There are 4 types: | Power-up | Icon | Effect | |----------|------|--------| | **Bomb** | 💣 | Destroys the target bubble **and all 6 adjacent** bubbles around it | | **Laser** | 🔫 | Pierces in a straight line, eliminating **every bubble in its path** | | **Rainbow Ball** | 🌈 | A wild card that matches **any color**; pops all connected same-colored bubbles around the target | | **Lightning** | ⚡ | Eliminates **an entire row** of bubbles at the target position | > Each power-up starts with 1 free charge. Once depleted, you can buy more for 100 coins each, or watch an ad if you run out of coins. ### 5. Scoring - **Pop Score**: `Combo × 10` (per bubble popped) - **Drop Score**: `Combo × 2 × 10` (per bubble that falls) - **Perfect Score**: Total initial bubbles in the level × 40 ### 6. Star Rating Each level awards 1–3 stars based on your final score: | Stars | Requirement | |-------|-------------| | ⭐⭐⭐ 3 Stars | Score ≥ 100% of Perfect Score | | ⭐⭐ 2 Stars | Score ≥ 70% of Perfect Score | | ⭐ 1 Star | Score ≥ 20% of Perfect Score | ### 7. Rewards & Economy - **Daily Check-in**: Available from Level 8 onwards. A 7-day repeating check-in system rewards you with power-ups or coins. Watch an ad to **double** your reward. - **Online Reward**: Claim a random power-up + 80 coins every **120 seconds** of playtime. - **Coin Shop**: Earn coins by watching ads. Spend 100 coins to purchase any power-up. - **Revival on Failure**: When you run out of bubbles, watch a video ad to receive **5 extra bubbles** and continue playing. ### 8. Levels & Difficulty - The game features **32 predefined levels**. Higher level numbers mean greater difficulty. - Special obstacle bubbles may appear: - **Rock Balls** (value 7): Cannot be popped; you must shoot around them. - **Ice Balls** (value 6): Require **two hits** to be fully eliminated.