PixelLeap icon

PixelLeap

Jieerf Tech
⬇ 1,000+ downloads
Est. actual: 1,370
Style: Casual
Free
Released: Aug 2, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

2 this week All of this week's signals →
  • 🛠Updates quiet · updated 47 days ago
  • 🔁Ownership likely acquired by Jieerf Tech · first seen there Oct 5, 2026 (previous owner not observed)
Installs since launch
0 685 1.4K 1.4K Aug 2, 2026 today
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.1 Aug 19, 2026 · seen Oct 5, 2026
Updated the SDK version
Only the current version so far — new entries appear as the game ships updates.
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PixJump is a vertical pixel-art jumping and climbing game. You control a little character who walks, jumps, and climbs ladders across ever-rising platform blocks, ascending layer by layer. The game features both **Endless Mode** and **Level Mode**, along with a coin system, skin unlock, leaderboard, and ad-based revival. ## Basic Controls - **Tap / touch anywhere on the screen** to make the character jump. The character auto-walks in the current direction; there is no directional control. - Touching a **ladder** makes the character auto-grab and climb upward. Upon reaching the top, the character steps onto the next layer and automatically turns around to continue. - Touching a **wall** or **brick** makes the character automatically turn back. ## Game Modes ### Endless Mode (Classic) - Tap "Start" on the main menu to enter. - Platforms are **generated randomly** and extend upward infinitely. - Goal: keep climbing as high as possible to beat your best floor record (scored in `Floor`). - **Coins** randomly appear on platforms; collect them to unlock skins, revive, and more. - When you fail (hit by an enemy), your climbed floors count toward the historical best and are uploaded to the leaderboard. ### Level Mode - Tap "Levels" on the main menu to open the level select screen. - There are **20 fixed levels**, with routes and difficulty defined by preset data and increasing progressively. - There is **no coin collection** in Level Mode. The ladder on the final platform is replaced with a **finish flag**. - Reaching the finish flag means **level complete**, and the next level is unlocked. - After winning, tap "Next" to continue. ## Scoring & Progress - **Current Floor**: shows the floor you are on; each climb gains `+1 Floor`. - **Best Record**: your highest floor in Endless Mode. New records are saved automatically and synced to the leaderboard. - **Progress Saving**: current level, unlocked levels, coins, skin, best record, and sound toggles are all saved locally. ## Enemies (Touching = Fail) | Enemy | Behavior | | --- | --- | | Spike | A fixed spike trap; touching it means failure. | | Spikeball | Rolls horizontally back and forth on the platform, bouncing off walls. | | Saw | Moves in a circular path around a fixed center, spinning as it cuts. | | Bat | Hangs in the level; wakes up when the player approaches, then drops and flies away along the platform. | | Plant (Carnivorous Flower) | Enters attack mode when the player approaches and periodically fires **bullets** toward the player; being hit by a bullet means failure. | | Chicken | Runs toward the player when approached and bounces off walls; touching the chicken **knocks the player back** (not a fail). | ## Items & Interactive Elements | Element | Function | | --- | --- | | Ladder | Auto-grab and climb to the next layer when touched. | | Box | Breakable: the box plays an animation and disappears when the player touches it. | | Trampoline | Gives the player a **double-height** bounce with a star particle effect. | | Coin | Collected in Endless Mode; each coin grants `+1`, with collect animation and sound. | | Finish Flag (Endpoint) | The win condition in Level Mode; touching it completes the level with a victory effect. | ## Skin System - **5 character skins** in total. - The first skin is unlocked by default; the others cost `50 / 100 / 200 / 500` coins to unlock. - Unlocked skins can be switched anytime for free, and the selection is saved automatically. ## Failure & Revival - Touching a fatal enemy ends the run and shows the failure screen. - You can **revive in place** (restart the current level/floor) by: - **Spending 5 coins**; or - **Watching a rewarded video ad** for free. - You can also choose "Restart" or share with friends. ## Victory Rewards & Sharing - A victory screen appears after winning a level or setting a new record. - You can **watch a rewarded video to earn +10 coins**. - Sharing to friends is supported.