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Update history
1.0.2Sep 16, 2026 · seen Sep 25, 2026
Adds an optional 'watch a clip' re-pour after a failed order, so a bad pour is not the end of the run. Same levels, same controls.
Only the current version so far — new entries appear as the game ships updates.
Pull the pins. The molten metal does the rest.
Every level is one chamber, three shelves and a set of steel pins holding back a crucible of
lava. Pull them in the wrong order and it pours into the pit. Pull them in the right one and it
fills the vault, and the miner trapped inside walks out.
There is no timer and no lives. A level is a small physical question you either read correctly
or you do not, and the lava tells you the answer immediately.
- Real physics. The lava is not an animation; it pours, splits and pools where the shelves put it.
- One screen, one thumb. No tutorial, no menus between you and the next attempt.
- Progress that waits for you. Levels, clean runs and your best pin count are kept between sessions.
- No ads interrupting a level. Ever. When a heat is ruined you can watch one short video to
re-pour it with a wider tolerance, and that is the only video in the game. Skip it and you lose
nothing.
60 pin puzzles, each one a different pour.
I built this on my own in Godot, and I am still adding levels. If a pour behaves in a way
you did not expect, tell me and I will look at that level.