What's new:<br>• New stamina gauge: it pulses as you spend it, so you always know if you can jump.<br>• Power-ups light up on their button while they're on, with the time left beside them.<br>• Shorter, easier daily descent and weekly events. Finish them and get on the leaderboard!<br>• Free rewards from your very first ride.<br>• A clearer Coin Doubler icon, balance tweaks and fixes.
Only the current version so far — new entries appear as the game ships updates.
Trailer
You are on a bike, at the top of a hill, and the only way is down.
Downhill Rush is an endless, first-person bike racing game through two comic-book worlds: a mountain bike trail down a forest valley, and a steep city street with traffic coming both ways. No lanes, no rails, no auto-steer: hold anywhere on the screen and the bike goes where your thumb is. The road bends, the jumps throw you into the air, and the speed never stops building.
NEW: THE CITY
Race your bike down a city street through two-way traffic. Hop clean over a car, slide under the street lights that come crashing down across your lane, and take the pavement when the road is full. A close pass pays a NEAR MISS, and when the rage meter fills, the cars go flying instead of you.
REAL STEERING
Most runners give you three lanes. This bike racer gives you the whole road. Lean into a corner hard enough and the back end steps out into a drift, which costs you grip and buys you angle. Getting a fast line through a bend is a skill, not a swipe.
MOUNTAIN BIKE AIR
The trail is built out of rolling whoops and kicker crests. Hit one flat out and you will clear thirty metres of trail and whatever was sitting on it. Steering barely works in the air, so commit before you leave the ground.
THE GRASS WON'T KILL YOU
Run wide and you are on the bank, fighting for grip and threading between trunks with the camera shaking itself apart. It is survivable. It is rarely a good idea.
180 DESCENTS TO BEAT
Behind the endless runs are two campaigns: 120 numbered descents down the mountain over ten chapters, and 60 through the city over five. Each one asks for a distance, a time, or simply that you last, and the last chapters do not hand their stars over.
TWELVE BIKES, NINETEEN RIDERS
Every bicycle handles differently: top speed, acceleration, cornering, stability. Upgrade six stats on each one, and pick a rider whose passive suits how you ride.
CRATES AND PART CARDS
Prime crates deal part cards for the bikes in your garage. Every drop rate is printed on the crate screen, before you open anything.
A NEW SEASON EVERY 28 DAYS
Fifty tiers of rewards, earned by riding. The free track runs the whole way; the paid track is there if you want it, and neither of them expires early.
DRAWN LIKE A COMIC
The whole game is inked like a comic book: bold outlines, bright colour, warm light. Fire a boost and speed lines tear in from the edge of the frame while the page shouts WHOOSH!
• Free to play, and playable entirely offline: no wifi needed
• A daily descent and a weekly event in each world
• Daily rewards, daily and weekly missions, and a lucky spin
• Daily, weekly and all-time leaderboards for both worlds
• Achievements, player levels, rider levels
• One-handed portrait controls
• No timers, no energy, no waiting
For anyone who loves bike games: cycling, BMX and mountain bike racing, and endless runners.
How far down can you get?