85HRadiant icon

85HRadiant

Insan Tekno
⬇ 0+ downloads
Style: Casual
Free
Released: Sep 9, 2026
No in-app purchases
No ads
Rated: Everyone

Signals

1 this week · 1 positive All of this week's signals →
  • 🛠Updates actively updated · updated 4 days ago
Installs since launch
0 1 1 0 Sep 9, 2026 today
Tracking since Sep 28 — growth appears once we have a second daily reading.
SDKs in the app · version 20.0, analysed Sep 28, 2026

Found by static analysis of the app package; bundled is not the same as active. All SDKs →

Update history
20.0 Sep 24, 2026 · seen Sep 28, 2026
Only the current version so far — new entries appear as the game ships updates.
85HRadiant screenshot85HRadiant screenshot85HRadiant screenshot85HRadiant screenshot
85HRadiant is a vertical maze survival shooting mobile game that combines corridor exploration, dodging, and lock-on shooting in a randomly generated maze. Players use a virtual joystick to move their character through the maze and tap the screen to fire; bullets prioritize locking onto nearby enemies and continuously adjust their direction in flight. The maze contains standard enemies, armored enemies, ranged enemies, and elite enemies: they chase you when you get close, and ranged enemies also fire projectiles from a distance; stepping on a trap tile immediately spawns a squad of ambushers, while entering an untriggered boss tile summons a boss with higher health and heavier attacks. Defeating enemies drops experience orbs, ammo supplies, and enhanced weapons that boost firepower for a period of time. When experience is full, you level up, increasing movement speed and bullet damage while reducing damage taken. The more enemies you defeat, the faster they respawn, the higher the on-field cap, and new boss rooms keep opening based on your score. Players must balance advancing, collecting, and dealing damage with limited health and ammo to survive as long as possible and reach a higher score. During a match, you can pause, restart, or return to the main menu, and your all-time high score is recorded. Controls are straightforward, and the further you go, the more it tests positioning and resource trade-offs.