NeonConquest icon

NeonConquest

Jieerf Tech
⬇ 1,000+ downloads
Est. actual: 1,152
Style: Casual
Free
Released: Jun 15, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

2 this week All of this week's signals →
  • 🛠Updates quiet · updated 74 days ago
  • 🔁Ownership likely acquired by Jieerf Tech · first seen there Oct 5, 2026 (previous owner not observed)
Installs since launch
0 576 1.2K 1.2K Jun 15, 2026 today
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.3 Jul 24, 2026 · seen Oct 5, 2026
Only the current version so far — new entries appear as the game ships updates.
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*Neon Conquest* is a 3D third-person top-down auto-march combat casual game. You command a squad of soldiers that automatically advance along a pre-set path and engage enemies. Your only control is swiping left or right on the screen to shift the squad's lateral position — dodging traps, picking up weapons, and collecting power-ups. After reaching the destination, you enter a defense phase where you must eliminate all remaining enemies to win. --- ## 2. Controls | Action | Effect | |--------|--------| | **Swipe left/right on the screen** | Move the entire squad **left or right** on the road to dodge traps or pick up items | | **Tap on-screen buttons** | Start the game, confirm purchases, etc. | | **Watch rewarded video ads** | Revive fallen troops, earn double gold rewards | Your squad **automatically marches forward and attacks** — you only need to focus on lateral positioning. --- ## 3. Core Gameplay Flow 1. **Home Screen**: View your current level and gold balance, buy weapons in the shop, claim daily check-in rewards, and spin the lottery wheel 2. **Enter a Level**: Tap the start button; your squad begins marching along the road automatically 3. **Marching Phase**: - The squad auto-advances and auto-attacks nearby enemies - Swipe left/right to dodge traps (electric saws, spikes, land mines, etc.) - Steer toward power-ups to collect weapons or change squad size 4. **Reach the Finish**: The squad enters the destination zone and switches to stand-and-shoot mode 5. **Defense Phase**: Enemies continue pouring in through the passage — eliminate all survivors 6. **Results**: - **Victory**: All enemies defeated → Victory screen → Gold reward - **Defeat**: All soldiers killed → Option to watch an ad to revive → If declined, game over --- ## 4. Squad System - **Starting Squad**: You begin with a set number of soldiers arranged in formation - **Formation**: Supports up to 100 positions; soldiers follow the formation as they move - **Giant**: A special unit with a larger body, higher HP, and greater attack power (upgradeable to level 3) - **Squad Size Changes**: Pick up road items (+, -, ×, ÷) to increase or decrease the number of soldiers - **Revival**: When全军覆没 (wiped out), watch an ad to revive with the original count + 10 extra soldiers and clear all current enemies --- ## 5. Weapon System There are 6 weapons you can pick up and switch between during a level: | Weapon | Type | Description | |--------|------|-------------| | **Pistol** | Ranged | Basic weapon, straight-line fire, moderate fire rate | | **Shotgun** | Ranged | Fires **3 pellets** in a fan spread | | **FireGun** | Ranged | High-damage flame喷射 (jet) | | **MachineGun** | Ranged | Very high fire rate | | **Grenades** | Thrown | Area-of-effect explosive damage | | **Drone** | Support | Auto-attacks, flies alongside the squad, extremely fast fire rate | All squad members share **the same weapon** — picking up a weapon item switches the entire squad. --- ## 6. Roads & Traps ### Road Types Roads are assembled from segments: straight sections, L-turns, crossroads, T-junctions, a start point, and a finish point. Level layouts can be either manually configured or randomly generated. ### Traps (7 Types) | Trap | Description | |------|-------------| | **ElectricSaw** | Rotating saw blade — contact causes damage; both static and moving variants | | **Spininess** | Ground spike zone — passing through deals damage | | **Hammer** | Swinging pendulum — requires timing to pass | | **Rocket** | Launches rockets at the player | | **FortBarbette** | Fixed turret that auto-aims and fires | | **UpperAirNail** | Falling spikes from above | | **LandMine** | Explodes on contact | ### Squad Size Items | Symbol | Effect | |--------|--------| | **+** | Add N soldiers | | **-** | Remove N soldiers | | **×** | Multiply soldier count by N | | **÷** | Divide soldier count by N |