Tracking since Sep 25 — growth appears once we have a second daily reading.
Update history
1.4.9Sep 13, 2026 · seen Sep 25, 2026
- Manor size: Wide and Grand manors in local play. More doors; the second ghost curses you, the third one eliminates.<br>- Cleaner setup card: rule explanations open with "?".<br>- A little ghost keeps you company while the manor is prepared; the ghosts at the entrance now blink.<br>- Smoother drawing in big manors; small fixes.
Only the current version so far — new entries appear as the game ships updates.
Trailer
A party board game for 2-4 players on ONE phone — fully offline, no account,
3-5 minute rounds. Pass-and-play horror for game night.
• 2-4 players, one phone • Local multiplayer, no internet • 3-5 minute rounds
• No account needed • Solo Endless Manor + daily challenge + online rooms
THE PHONE IS LYING TO YOU.
An abandoned manor, a corridor of doors. Behind each one: nothing, an item you
can use, or a ghost that will haunt you. Take turns opening doors and pass the
phone around the table — a turn-based social game where the atmosphere lies
and the rules never do.
ONE PHONE, PLAYED AT THE TABLE
No extra devices, no accounts, no setup: classic pass-and-play local
multiplayer. The handoff ritual blacks out the
screen between turns and tells you who gets the phone next, so nobody sees
another player's information. A round takes 3-5 minutes — your new game night favorite.
HAUNTING IS A HOT POTATO
Find the ghost and you are not eliminated — you are HAUNTED. While haunted,
your information items may lie to you, and the ghost drags you into opening one
more door the same turn. If someone else finds a ghost, the spirit moves to
them. Find a second ghost while haunted and you are out. If nobody survives,
the manor wins.
ITEMS
The Talisman wards off a ghost for that turn only. The Lantern secretly shows
you what is behind a door — but while haunted it may lie. Salt forces a rival
to open the door you choose. The Seal removes a door from the match and NEVER
reveals what was inside.
RULES OF THE NIGHT
Pick optional variants before the match: Curse (everyone secretly hides a ghost
behind a door), Panic (timed door choices), Against the Manor (co-op: all or
nothing). Run a Night Series of 3, 5 or 7 matches — at the end, the candles of
the night's candelabrum are blown out one by one from last place up, and the
last flame standing is your champion.
SOLO: ENDLESS MANOR
Climb floor by floor. Open enough safe doors and the stairs unlock — but every
extra door multiplies your score. Knowing when to stop IS the game. Streak
multipliers, floor modifiers, vault floors, a cursed amulet, and badges.
TODAY'S MANOR
The same manor for everyone, every day — one attempt per day. Make your one
chance count and claim your place on the world leaderboard. Then race for the
weekly total in the 7-day league.
RANKED MANOR
Unlimited attempts, weekly and all-time boards, percentile ranking.
ONLINE ROOM
Share a room code with friends or get matched with a stranger. Same door,
same moment, same scare — you live the fright together. And between turns you
can whisper your way into your rival's head.
THE TRUTH OF THE MANOR
When the match ends, every door opens: who walked past what, which Lantern lied,
and exactly which rule decided the winner.
THE ATMOSPHERE LIES, THE RULES NEVER DO
Rumbling vibrations, a pounding heartbeat, creaking hinges — the manor does
everything it can to throw you off. But the rules are always fair, and you see
it with your own eyes when the match ends. This game scares you; it never
cheats you.
- Fully playable offline (except online mode and the leaderboards)
- No account required — automatic cloud backup via Google Play Games
- NO in-app purchases; ads between rounds
- Available in 11 languages (English, Turkish, Indonesian, Japanese, Korean, Traditional Chinese, Spanish, Portuguese, German, French, Italian)
- Portrait, one-handed
The manor is waiting. Pick a door.