DOMINARCH™: Grand Strategy icon

DOMINARCH™: Grand Strategy

MTG Softworks
Style: Strategy
0
Pre-registration
No in-app purchases
No ads
Rated: Everyone 10+

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2 this week · 2 positive All of this week's signals →
  • 📈Installs no measured change since Oct 5 (1 days)
  • 🛠Updates actively updated · updated 2 days ago
Installs since launch
0 1 1 0 Oct 5 today
0 installs since Oct 5
Update history
— Oct 4, 2026
VARY Oct 4, 2026
DOMINARCH™: Grand Strategy screenshotDOMINARCH™: Grand Strategy screenshotDOMINARCH™: Grand Strategy screenshotDOMINARCH™: Grand Strategy screenshotDOMINARCH™: Grand Strategy screenshotDOMINARCH™: Grand Strategy screenshotDOMINARCH™: Grand Strategy screenshot
You don't just command an army. You run a state. DOMINARCH™ is a single-player grand strategy game set in the world of 2026. Take charge of a real country and keep it standing: balance the budget, keep the lights on, hold your coalition together, and decide when, if ever, force is worth its cost. THREE PILLARS. ONE STATE. A strong army needs a working economy. A growing economy needs stability. Stability needs energy, jobs and allies. Every part of your state depends on the others. • Statecraft: set taxes and the budget, build industry, manage energy reserves and keep national stability above the line. • Geopolitics: negotiate trade deals, form alliances, issue guarantees, impose sanctions and build blocs with other states. • Strategic command: raise armies, air wings and fleets, manage readiness and supply, and move your forces across the map with a drag. FIVE PRESSURES, ONE BALANCING ACT Economic, social, military, diplomatic and energy pressure run every day. Raise the defence budget and readiness improves, while the budget, fuel supply and public mood feel the strain. Every decision shows what it costs before you commit. CRISES THAT CHAIN A fuel shortage becomes an economic shock. An economic shock becomes unrest. Unrest becomes a crisis your cabinet must answer, and you choose who carries the cost. WAR HAS A PRICE Every day of war drains people, fuel, supply and money. Provinces can be taken and annexed, but occupation, resistance and diplomatic isolation follow. Nuclear weapons exist, and so does the world's response. Winning land while losing the state is still losing. A WORLD CALIBRATED FROM PUBLIC DATA The 2026 opening is calibrated from public datasets, including the World Bank, IMF, SIPRI, UCDP, Global Firepower and Natural Earth. Countries start with their real heads of state and government, economies, militaries and alliances. What happens next is yours to shape. BUILT FOR MOBILE • Clear readouts first: money, stability, readiness, friends and foes, and your next decision are always in reach • Four research projects in parallel across a modern technology tree • Achievements, autosave and offline play • Nine languages: English, Turkish, Spanish, Portuguese (Brazil), German, French, Arabic, Russian and Simplified Chinese • No ads, no account, no internet connection needed to play FREE DEMO, ONE-TIME UNLOCK The free demo lets you play eight countries (Türkiye, Germany, France, Poland, South Korea, Kazakhstan, Egypt and Brazil) with one save slot, through 31 December 2026. A single one-time purchase unlocks every country, more save slots and the campaign beyond 2026. No subscriptions and no pay-to-win. Power has a price. Can your state afford it?