From run 17: four legendary Slime bosses with new mechanics, journey fatigue and combat fatigue, explained in-game. Stronger guardians on runs 13–16. Reworked card animations and flames, a lighter shop, and improved boss placement. Fixed stat previews and translations. Your saves are preserved. Original victory drum roll restored.
Only the current version so far — new entries appear as the game ships updates.
You are a small blue Slime in a world that learns from every encounter.
Build a deck, read enemy intentions and choose how each battle ends. Destroy a creature for immediate strength, swallow it alive to reshape your body, or soothe it by breaking its aggression. Every answer has a cost—and every faction remembers.
FEATURES
• Tactical, turn-based card battles built for touch
• Three distinct victory paths: Kill, Swallow and Soothe
• Four monster factions with their own cooperation and adaptations
• Branching procedural routes with battles, events and merchants
• Cards and mutations that combine into flexible builds
• A complete guided tutorial run
• Cosmetic Slime forms, accessories and card styles
• Endless cycles that preserve your build and keep raising the stakes
Learn the creatures. Change your Slime. Decide what kind of victory is worth its consequences.