🔁Ownership likely acquired by Jieerf Tech · first seen there Oct 5, 2026 (previous owner not observed)
Installs since launch
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.6Sep 7, 2026 · seen Oct 5, 2026
Fixed up some problems
Only the current version so far — new entries appear as the game ships updates.
About the Game
MarbleMania is a classic Zuma-style marble shooting game. Colorful marbles march along a winding path, and you must operate a shooter to fire marbles and eliminate them all through color matching.
### Objective
Eliminate all marbles on the path before any marble reaches the end.
### Controls
| Action | Description |
|--------|-------------|
| **Aim** | Touch/drag on the screen to rotate the shooter's aim |
| **Shoot** | Release your finger to fire the current marble |
| **Swap** | Tap the frog shooter to swap the current marble with the next one |
| **Pause** | Tap the pause button at the top-left corner |
### Matching Rules
- Shoot a marble into a gap between marbles of the same color on the path
- **3 or more consecutive marbles of the same color** are removed and scored
- After removal, if the newly adjacent marbles also form 3+ of the same color, a **chain reaction** is triggered
- Chain eliminations grant bonus points
- Consecutive shots that result in eliminations trigger a **Combo**, increasing the score multiplier
### Scoring
| Mechanic | Score Calculation |
|----------|-------------------|
| Normal elimination | Eliminated count × 10 + chain bonus |
| Combo | Eliminated count × 10 × (1 + combo count) |
| Chain reaction | Eliminated count × 10 + (chain count - 1) × 10 |
| End-of-level bonus | +100 per remaining segment on the path |
### Star Rating
After each level, stars are awarded based on total score:
- ★ 1 Star: Reach the base score
- ★★ 2 Stars: Reach base score × 2
- ★★★ 3 Stars: Reach base score × 3
Base Score = ((Level Number - 1) × 2 + 70) × 10
### Power-ups
Power-ups randomly appear on marbles on the path (approximately every 10–22 seconds). Shoot a marble carrying a power-up to activate it.
| Power-up | Effect |
|----------|--------|
| **Arrow** | Fires a rocket that knocks out a single target marble |
| **Aim** | Shows an aiming line for the next 6 shots |
| **Pause** | Freezes marble movement for 5 seconds |
| **Lightning** | Fires lightning along the aiming direction, clearing all marbles in a straight line |
| **Slow** | Halves marble movement speed for 5 seconds |
| **Back** | Marbles reverse direction for 5 seconds |
| **Clear** | Removes all marbles of the same color from the field |
| **Bomb** | Explodes, removing all marbles within 3 units radius |
Additionally, you can watch a rewarded video ad every 30 seconds to get a Bomb power-up.
### Win / Lose Conditions
- **Win**: All marbles on the path are eliminated → bonus animation plays → victory screen shows score, high score, max combo, and star rating
- **Lose**: Any marble reaches the end of the path → remaining marbles speed toward the end → failure screen appears
### Marble Colors
- Levels 1–10: 4 colors
- Levels 11–24: 5 colors
- Levels 25–120: 6 colors
### Level System
The game features **120 levels** with progressively increasing difficulty. Level layouts include single-path and dual-path designs. Later levels introduce visual obstacles and decorations. Completing a level unlocks the next one.